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1

Friday, August 29th 2014, 9:36am

What are superblows?

Weekly knowledge test: 29-08 - 04-09-2014

What are superblows? How many do you know? And how can you get them?

Post your answers here.

...................................................................................................................

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    Legend. Legacy of the Dragons.
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Good game and good luck for all! :drink:

This post has been edited 2 times, last edit by "Aixlinn" (Sep 19th 2014, 10:46am)


2

Friday, August 29th 2014, 10:51am

superblows are special combination of consecutive strikes leading up to an extra effect at the end of the combination, ranging from extra damage to a "vampirism strike" returning your own health to a possible stun on the opponent for a few seconds.

level 1: Strength of Wolf -- takes 2 hits to complete -- Causes additional 2 damage with strike
level 2: Great Strength of Wolf -- takes 3 hits to complete -- Causes additional 5 damage with strike
level 3: Thirst for Blood -- takes 4 hits to complete -- Restores 50% of damage, may stun opponent for 8 seconds
level 4: Fury of Panther -- takes 4 hits to complete -- Increases damage by 35% and negates the effects of bleeding
level 5: Snake Attack -- takes 5 hits to complete -- Takes 40 life from your opponent over 60 seconds through bleeding
level 6: Great Thirst for Blood -- takes 5 hits to complete -- Restores 75% of damage to the attacker and and may stun opponent for 10 seconds
level 7: Fury of Tiger -- takes 6 hits to complete -- Increases strike power by 50% and negates the effects of bleeding
Deadly Snake Attack -- takes 6 hits to complete -- Takes 60 life from your opponent over 80 seconds through bleeding
level 9: Bear Super-blow -- takes 7 hits to complete -- Has significant chance of stunning your opponent for 10 seconds
level 10: Fury of Dragon -- takes 7 hits to complete -- Makes final blow critical (special note, does not work vs mages that are in magic stance)

gained from quest "An Intelligent Mind" on level 5: Strength of Giant -- takes 5 hits to complete -- Causes extra 7 damage and increases the chance of a critical blow for 40 seconds.
gained from quest "A Slippery Request" on level 6: Shattering Blow -- takes 5 hits to complete -- Increases power of final strike by 35

the main combo's are considered to be thirst of blood, great thirst of blood and bear superblows, these will be used most in pvp/pve, certain combo's have special effects which makes them valuable occasionally (fury of tiger/panther when fighting gargoyles which put a bleeding effect on you for instance)

the combo's have a 100% hitrate if you are the level of the superblow itself, meaning a level 10 can not possibly miss his Fury of Dragon superblow.
any attack below your own level has a chance to be blocked

3

Friday, August 29th 2014, 1:08pm

Learn to fight properly!

Superblows are great! They are important to learn and use if you want to fight smart and tactically. Your combinations will be random so not everyone has the same combination for a certain superblow, so if any of you were thinking of just asking a friend what there superblow was... Well, the games thought of that trick.

There are 2 different ways of getting to know your superblows, the first and main way is by trying as many possible combinations of attacks and hope that one of them turns out to be a superblow, you get the chance to find out a new superblow each level up to level 10. The second way of getting a superblow is by completeing a specific quest which as a reward you gain, an already learned, superblow. this means you dont have to mince around doing random combinations.

Your superblow strike is used as you complete the last attack for your superblow combo.

For example, your combinationf for Thirst for Blood is Up Up Down Down, once you attack upwards twice, downwards once, your next down attack will be your Thirst for Blood strike, unless you miss.

You have a 100% chance to prevent your opponents dodge / block if you are the same level as your superblow when you use it.
A 70% chance to prevent dodge / block if you are 1 level higher then your superblow
A 40% chance to prevent dodge / block if you are 2 levels higher then your superblow
A 10% chance to prevent dodge / block if you are 3 levels higher then your superblow
Any level higher then 3 above your superblow will not effect your chance to prevent your opponents block / dodge.

If your final superblow strike misses, you will most likely have to start the superblow combination again, unless your final strike iis a continuation of your superblow combo. For example. If your thirst for blood is down, down, down, down. If you miss your final strike, you will still have to only do 1 more down attack to use combo. If your combo is down, up, down, up, you will have to attack only once down, and then up for superblow hit.

For example, your combinationf for Thirst for Blood is Up Up Down Down, once you attack upwards twice, downwards once, your next down attack will be your Thirst for Blood strike, unless you miss.

Below are a list of all the possible superblows ;

Strength of Wolf, 2 hit combo, (Level 1) This increases your strike damage by 2

Great Strength of Wolf, 3 hit comno, (Level 2) This increases your strike damage by 5

Thirst for blood, 4 hit combo, (Level 3) This restores 50% of the damage you caused to the opponent into your own life, this may also stun an opponent for 8 seconds

Fury of the Panther, 4 hit combo, (Level 4) This increases your strike damage by 35% and also stops bleeding effects on you
Snake Attack, 5 hit combo, (Level 5) This makes your opponent bleed 40 life over 60 seconds

Great Thirst for Blood, 5 hit combo, (Level 6) This restores 75% of the damage you caused to the opponent into your own life, this may also stun an opponent for 8 seconds

Fury of the Tiger, 6 hit combo, (Level 7) This increases your strike damage by 50% and also stops bleeding effects on you

Deadly Snake Attack, 6 hit combo, (Level 8) This makes your opponent bleed 60 life over 80 seconds

Bear, 7 hit combo, (Level 9) This gives you a great chance to stun your opponent for 10 seconds

Fury of the Dragon, 7 hit combo, (Level 10) This makes your final strike a critical hit. If you are fighting someone in mage stance, even if you use Fury of the Dragon combo, you will NOT make a critical hit. You can tell someone is in mage stance by the cool flashy disco looking circle by their feet.

Here are the 2 superblows you can get from completing quests.

Level 5 - An intelligent mind. Strength of Giant, 5 hit combo - This increases your strike damage by 5 and also increases the chance of making a critical hit for 40 seconds. You can recieve this quest from trainer Kurgard in Dartrong Arena.

Level6 - A slippery Request. Shattering Blow, 5 hit combo - This increases your strike damage by 35. You can recieve this quest from trainer Burdvol in Dartrong Arena.

Those quest superblows will be already learned for you on completion of the quest.
:thumbsup:

4

Friday, August 29th 2014, 1:24pm

Superblows are special moves you can use by doing a specific combination of atacks (head,body,legs a.k.a. up,middle,down) which are random and different for everyone.The final atack is the trigger of the superblow effect.

There are 10 normal superblows as in you get the possibility to unlock each one just by leveling up to that superblow's level.
The superblows:
LvL 1 - Strength of Wolf - 2 atacks - This superblow's effect is extra 2 damage on the final atack.
LvL 2 - Great Strength of Wolf - 3 atacks - This superblow's effect is extra 5 damage on the final atack.
LvL 3 - Thirst for Blood - 4 atacks - This superblow's effect is to restore 50% of damage done by the last atack + has a chance to stun the opposing player/monster for 8 seconds.
LvL 4 - Fury of Panther - 4 atacks - This superblow's effect is to buff the last atack by 35% and negates effects of bleeding ( The snake superblows for example.And the gargoyles' neck blow skill).
LvL 5 - Snake Attack - 5 atacks - This superblow's effect is to add a DoT(damage over time) effect - 40 bleeding damage over the course of 60 seconds.
LvL 6 - Great Thirst for Blood - 5 atacks - This superblow's effect is to restore 75% of damage done by the last atack + has a chance to stun the opposing player/monster for 10 seconds.
LvL 7 - Fury of Tiger - 6 atacks - This superblow's effect is to buff the last atack by 50% and negates effects of bleeding ( The snake superblows for example.And the gargoyles' neck blow skill).
LvL 8 - Deadly Snake Attack - 6 atacks - This superblow's effect is to add a DoT(damage over time) effect - 60 bleeding damage over the course of 80 seconds.
LvL 9 - Bear Super-blow - 7 atacks - This superblow's effect is that on the last atack it has a good chance of stunning the opposing player/monster for 10 seconds.
LvL 10 - Fury of Dragon - 7 atacks - This superblow's effect is to make the last atack a critical hit.

And there are 2 special ones you get as a reward for completing a quest(one for each).
LvL 5 - Strength of Giant - 5 atacks - You get it from the quest "An Intelligent Mind" - This superblow's effect is extra 7 damage on the final atack and it increases the chance to make a critical blow for the next 40 seconds.
LvL 6 - Shattering Blow - 5 atacks - You get it from the quest "A Slippery Request" - This superblow's effect is extra 35 damage on the final atack.

Both quests are gotten from the arena trainer.

Superblows will always hit the opposing player/monster if your LvL is the same as the superblows' LvL.
Any superblows that are not your level will have a chance to be dodged or blocked.
The most used combo's are Great Thirst of Blood, Bear Super-blow, Deadly Snake Attack, Fury of Dragon and Fury of Tiger.
Fury of Dragon is used mainly by dodgers.Often in Pvp.Bonecrushers have almost no use of it because they crit often.Heavyweight don't hit hard so they dont have much use of it.
Deadly Snake Attack is used mainly by Heavyweights because their huge HP allows them to stall out the duration of the superblow.Often used in pvp vs dodgers and bonecrushers.
Fury of Tiger/Panther is used to counter the bleeding superblows.
Great Thirst of Blood is used alot both in pvp and pve.Because its effet saves usage of life pots.Especially for bonecrushers as they can heal alot with a crit at the end of the superblow.
Bear Super-blow is used mainly in pvp.The stun effect + power/blood potions on a caught of guard not blocking opponent can be devasting for the opponent.
With fast enough internet and personal reactions you could possible chain superblows together.
I have personnaly won a fight which i was about to lose thanks to a bit of luck - Bear super-blow > stun > i succeed in doing 5 hits ( Great Thirst of Blood ) > stun > another 5 hits = my victory over a heavily buffed blocking opponent.

Some superblows you wont be able to use.
Against Zigreds you cant atack downl/legs/bottom - so all of your combos with down/legs/bottom atack cant be used.
Against Demon dogs/hounds you cant atack up/head/top - so all of your combos with up/head/top atack cant be used.

Also if you are not satisfied with the order of atacks on your superblows you can use 2 items
- http://warofdragons.com/artifact_info.php?artikul_id=2473 which rearanges the order of the atack sequences.Example - you have Great Strength of Wolf superblow ( head , head, legs ) it can become ( legs , head, lhead) or ( head , legs, head).
- http://warofdragons.com/artifact_info.php?artikul_id=3706 which will erase all of your superblow knowledge(sequence of atacks) and let's you discover your new atack sequences.

5

Friday, August 29th 2014, 2:53pm

Superblow is sequence of hits going in right order with purpose of getting special effect with last hit.

There are 12 cobmos, for every lvl from 1 to 10 is one special combo + there are 2 quest combos.

Level 1: Strength of Wolf Add 5 damage to last hit
Level 2: Great Strength of Wolf Add 5 damage to last hit
Level 3: Thirst for Blood Heal 50% of damage dealt by last hit and give chance to stun enemy for 8 seconds.
Level 4: Fury of Panther Increases damage dealt by last hit by 35% and removes Sneak attack, neck blow from gargoyles or bleeding from Zemerk in DH
Level 5: Snake Attack "Poison" enemy for 40 hp over 60 seconds
Level 6: Great Thirst for Blood Heal 75% of damage dealt by last hit and give chance to stun enemy for 10 seconds.
Level 7: Fury of Tiger Increases damage dealt by last hit by 50% and removes Sneak attack, neck blow from gargoyles or bleeding from Zemerk in DH
Level 8: Deadly Snake Attack "Poison" enemy for 60 hp over 80 seconds
Level 9: Bear Super-blow Give pretty good chance to stun enemy for 10sec
Level 10: Fury of Dragon Last hit is alwais critical (with exeption of attacking mage in magical stance)

These 10 are awailible for any player who reach necessary level for combo. It has to be "found" first by randomly trying to hit in different orders until u hit right one and combo show in Backpack -> Combat skills where disapper ikones with question mark and show ikons with little swords showing how combo must be done.

Find new combe is easy on low level but lot harder by every new level. If player dont want to count on pure luck, there are possible combo generators which can help to find it by preparing all possible combinations left. One of these is this Combo generator but there are many more.

There are also 2 more combos gain by quest.
Level 5: Strength of Giant Add 7 damage to last hit and increase chance of critical hit for 40 sec
Level 6: Shattering Blow Add 35 damage to last hit

To gain these super blows, u need complete these quests:
Strength of Giant - quest An Intelligent Mind
Shattering Blow[ - quest A Slippery Request

Combo for level of playber decrease chance of block or dodge by 100% means it alwais hit. Combo on 1 level below players decrease chance of dodge or block by 70%, minus two levels by 40% and minus three level by 10%. Lower combos have same chance of hit as ordinary blow.

Combos in fight can be reseted by bow effect Fetters of Weakening. Order of hit to get combos can be also resetet by scroll of oblivion or Shuffle elixir.

6

Sunday, August 31st 2014, 2:58am

Superblows are something that happens when you make a specific squence of moves in a fight. They have different effects, such as doing a certain amount of additional damage, stunning the target, regaining a certain percentage of health depending on the damage inflicted by the hit, or simply deleting any bleeding effects. There are 10 basic super blows that you get every level begining from level 2. There are also 2 super blows that can be acquired through finishing certain quests. To learn them, you must try every possible combination of attacks and eventually be lucky enough to find it, then it'll show inside the combat skills tab in your bag

7

Sunday, August 31st 2014, 10:43am

Each Combo has different specialty. They has various numeration of hits and they are unique for every player. The last hit of the combo for the level can't be dodged or blocked, meanwhile using any other lower level combo do not guarantee you that you will achieve completing it. During fight Combos can be Reset to the first of their hits by cast of Mounts or by arrows of Bows. Each level (1-10) has 1 combo to be achieved, with the rising of the levels, hit combinations of each combos become more. There is extra combos which can be gathered by doing Quests. The way Combos can be learned is by hitting randomly or use one of the Russian version most popular Combo Generator. Also there is one more option which is harder than the combo generator, it is trying to get a Grimoire from the trainers at City Arena, so far the highest combo you can get from 'learning' this books is lvl 7 one.
The Combos you have learned will appear in your Backpack under section 'Combat skills' as Swords showing ups, middles and downs (the combinations of your hits), this combos which you didn't learn will appear as " ? " instead of swords.

Super-blows:

lvl 1) Strength of Wolf - 2 hits - additional 2 damage on final strike
lvl 2) Great Strength of Wolf - 3 hits - additional 5 damage on final strike
lvl 3) Thirst for Blood - 4 hits - restore 50% of the final strike damage back to your life
lvl 4) Fury of Panther - 4 hits - increase you final strike with 35% and negates all effects of bleeding, such as Snake attacks, Gargoyle poisons and others; do NOT include bleeding from Injury, Poison, Swamp toads, Mage poison etc.
lvl 5) Snake Attack - 5 hits - Takes 40 points of damage from the opponent trough bleeding for 60 secs (can be less damage if the opponent has Durability Bezels)
lvl 6) Great Thirst for Blood - 5 hits - restore 75% of the final strike damage back to your life; probability of stunning opponent for 10 secs
lvl 7) Fury of Tiger - 6 hits - Increase your final strike with 50 % and negates all effects of bleeding, such as Snake attacks, Gargoyle poisons and others; do NOT include bleeding from Injury, Poison, Swamp toads, Mage poison etc.
lvl 8) Deadly Snake Attack - 6 hits - Takes 60 points of damage from the opponent trough bleeding for 80 secs (can be less damage if the opponent has Durability Bezels)
lvl 9) Bear Super-blow - 7 hits - High Chance of stunning the opponent for 10 secs
lvl 10) Fury of Dragon - 7 hits - 100% chance of critting on final strike ( that doesn't occur when hitting mage in mage mode; expl. -mages can not be critted in regular hits but casts only when they stand in mage mode)

There is 2 more additional combos which can be achieved after completing quests.

Strength of Giant - Increase last strike with 7 and after that increase the chance of delivering crittical blows for 40 secs - from lvl 5 after completing the quest An Intelligent Mind (delivering minimum 1000 sacks of Mount food to the Beastmasters)

Shattering Blow - Causes additional 35 damage on final strike ( unless opponent had Durability bezels) - from lvl 6 after completing the quest Slippery Request (delivering to head trainer at City arena 2 Korr slimes and 10 fire flowers)

Combos can be Reset by players personal decision:
1) Scroll of Oblivion - Reset all your combos - give new but player has to learn them; Required 500 Mercenaries reputation from any Clan.
2) Shuffle Elixir - Change the combination of all learned combos by giving new ones which dose not have to be learned; Required 2000 Mercenaries reputation from any Clan.
:angel: Choose me for your Consecrator :kiss2:

8

Sunday, August 31st 2014, 11:09am

Superblows are important for the fight. If u wanna
fight with brain and tacticall. ;)






For every level from 1 - 10 you get 1 superblow for
free. Every level u need to try out how the combination is. (At the high level
its really boring. Try to find a monster which u can hit the hits you need.) If
you find you can get an extra at the last hit from the blow.



In level 5 and 6 you can get an extra blow with a
quest. :)






At your first level in Feo you
can get the Supwerblow Strength of Wolf for get 2 extra damage with
your last hit- (2 hits)

Great Strength of Wolf at the secound
level you get + 5 damage to last hit (3 hits)

Ath your third Level the superblow
called: Thirst for Blood. you geth heal 50% of the damage you make with
your last hit. And you are possible to stun your enemy for 8 seconds.(4 hits)

At your 4th Level you get Fury of Panther. Its
important to remove poison from yourself. You can get these posin from
Gargpyles or Zemerk. Also your damage get a + from 35 % (4hits)

For the 5th level you get the new
one called Snake Attack. Its get you the chance to poison your enemy like a snake. He lost 40 hp over 60
seconds.(5 hits)

At level 6 you get again a healing blow.
J The Great Thirst for Blood Heal. You get a heal
from 75% of damage you make with the
last hit. And again you get the stun chance for 10 seconds. (5hits)

For level 7 you get the Fury of Tiger. Its again a blow
againt the poison. What you get from Gargoyles, Zemerk and also from the snake
attack from your enemys. And also your
hit getting a + 50% (6 hits)

At level 8 you get a more posion blow.
Called. Deadly Snake Attack. Your enemy lost for 60 hp over 80 seconds
(6hits)

Level 9 gives you the Bear Super-blow. You
have a good chance to stun your enemy for 10 sec. (7hits)

And at least level 10 the Fury of Dragon.
The last hit everytime is critical. (7hits)





For 2 superblows you need to finish quest. Called:


Quest An Intelligent Mind for the superblow
Strength of giant (you get a better chance to get a critical hit) and

Shattering Blow you get from the Quest A
Slippery Request (the last hit give you a +35 damage).






If you look to your backpack
Combat skills you find all superblows which you have and which combinations you
need. But only if you find the superblow from your level.


Also of you have the client
you find it at the top at the icon star. In fight you have at your fightscreen 1
superblow. You can change these one if you cant remember a combination from 1
superblow if you click there and choose another one.





If you don’t like your
superbows because you cant combinate any, you can use a drink… Get reputation at
red axes or night stealer (2000 needed) to
get the shuffle elexier. Use these elixier to get complete new combinations.
Think about these. U need to find all new. ;) .

Posts: 1,510

Location: South Africa

Occupation: IT

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9

Sunday, August 31st 2014, 11:18am

Superblows 101

Good day Faeo members

Let me introduce you to superblows, as we fight we hit up, down and forward, these three directions in the right order might give a special move that we call superblows. Each level has its own superblow, I'm not going to copy and paste them here you can find them on our mentor site which explains them all in detail. These combos can be anything from life steal, bleeding or increasing the amount of damage depending which level of superblow you are using.

Superblows are a key part of the game fighting style, depending in what situation you are, if pvp or pve you might need to use different combo and re think your strategy.

Enjoy finding your superblow, the higher the level the harder it gets :beer:

BK
:king:
what is the definition of insanity? :glance:

10

Thursday, September 4th 2014, 9:07am

A super-blow is a combination of basic blows delivered during battle in a certain sequence. The super-blow combinations are different for every player and are randomly generated.

There are 10 superblow which appears by only leveling up. (1 per level) You can check them in your Backpack > Combat Skills

After the superblow appears you need to unlock it. Try different combinations in fights and find your own unique combination.

Here is the list of superblows that you can reach by leveling up;

Level 1: Strength of Wolf: Causes additional 2 damage with strike
Level 2: Great Strength of Wolf: Causes additional 5 damage with strike
Level 3: Thirst for Blood: Restores 50% of damage, may stun opponent for 8 seconds
Level 4: Fury of Panther: Increases damage by 35% and negates the effects of bleeding (Zemerk, Gargoyles)
Level 5: Snake Attack: Takes 40 life from your opponent over 60 seconds through bleeding
Level 6: Great Thirst for Blood: Restores 75% of damage to the attacker and and may stun opponent for 10 seconds
Level 7: Fury of Tiger: Increases strike power by 50% and negates the effects of bleeding (Zemerk, Gargoyles)
Level 8: Deadly Snake Attack: Takes 60 life from your opponent over 80 seconds through bleeding
Level 9: Bear Super-blow: Has significant chance of stunning your opponent for 10 seconds
Level 10: Fury of Dragon: Makes final blow critical (doesnt work to mage stance)

And other 2 superblows that you can reach by completing special quest.


Level 5: Strength of Giant: Causes extra 7 damage and increases the chance of a critical blow for 40 seconds. (Quest: An Intelligent Mind)
Level 6: Shattering Blow: Increases power of final strike by 35 (Quest: A Slippery Request)


Using a super-blow to negate a dodge or block
A super-blow will negate your opponent’s block or dodge 100% of the time if the super-blow and your character are the same level.
If the super-blow level is 1 level below your character level, the chance of negating a block or dodge is 70%.
If the super-blow level is 2 levels below your character level, the chance of negating a block or dodge is 40%.
If the super-blow level is 3 levels below your character level, the chance of negating a block or dodge is 10%.
If the super-blow level is 4 levels or more below your character level, it will not negate a block or dodge.

11

Thursday, September 4th 2014, 10:03pm

Superblows are specific combinations of attacks that with the final attack there is a bonus. There is a different one for each level 1-10. There are no new super blows after level 10. Each person has a different order (up, middle, down) for their superblows. To find out what your combonation is takes trial and error.

Level 1: Strength of Wolf: Causes additional 2 damage with strike – 2 hits

Level 2: Great Strength of Wolf: Causes additional 5 damage with strike – 3 hits

Level 3: Thirst for Blood: Restores 50% of damage to you, small chance may stun opponent for 8 seconds – 4 hits

Level 4: Fury of Panther: Increases damage by 35% and negates the effects of bleeding - 4 hits
Level 5: Snake Attack: Takes 40 life from your opponent over 60 seconds through bleeding – 5 hits

Level 6: Great Thirst for Blood: Restores 75% of damage to the attacker and may stun opponent for 10 seconds – 5 hits

Level 7: Fury of Tiger: Increases strike power by 50% and negates the effects of bleeding - 6 hits
Level 8: Deadly Snake Attack: Takes 60 life from your opponent over 80 seconds through bleeding – 6 hits

Level 9: Bear Super-blow: Has significant chance of stunning your opponent for 10 seconds – 7 hits

Level 10: Fury of Dragon: Makes final blow critical – 7 hits

There are 2 other superblows that you can reach by completing special quest.

Level 5: Strength of Giant: Causes extra 7 damage and increases the chance of a critical blow for 40 seconds. (Quest: An Intelligent Mind) – 5 hits
Level 6: Shattering Blow: Increases power of final strike by 35 (Quest: A Slippery Request) – 5 hits

If you are using a superblow of your level you have a 100 % chance to hit.
If you are using 1 level below your level you can stop the opponent from blocking or dodge 70% of the time.
If you are using 2 levels below your level you can stop the opponent from blocking or dodge 40% of the time.
If you are using 3 levels below your level you can stop the opponent from blocking or dodge 10% of the time.
If the blow is 4 levels below your level then no change or preventing block or dodge.