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Friday, October 18th 2019, 7:38am

[PvE] New Monster

Weekly knowledge test: 18/10-24/10/2019

If you could design a new monster to hunt, how would it have to be to make hunting not only profitable but also challenging and entertaining?

Post your answers here.


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For all who do not know the game yet some simple rules:
  • Every week (Friday morning) we publish one question to our game:
    Legend. Legacy of the Dragons.
  • From all correct and complete answers up to 5 participants will win one promotional game code each.
  • Only complete and detailed answers will be rewarded. If there is more than 5 detailed and complete answers the most unique answers have the biggest chance to win.
  • Copy and paste-answers will NOT be considered. Same goes for trolling or spamming or inadequate language.
  • Personal attacks on other players in your answers/posts as well will NOT be accepted.
  • Answer must be in English. You can answer in your mothertongue only if you post understandable translation in English in same post as your answer.
  • The winners will be chosen by a mixed team of magmars and humans. The decision will be final.
  • Codes will be sent to winners via private messages in the forum or per post ingame.


Good game and good luck for all! :drink:

This post has been edited 1 times, last edit by "Aixlinn" (Oct 25th 2019, 9:58am)


2

Friday, October 18th 2019, 11:46am

one that doesnt stall, it can do what it wants if it doesnt just sit there for 5 secs before hitting

3

Friday, October 18th 2019, 2:45pm

Killing monsters for many players has become somewhat routine... click click and click untill you get the victory screen...

I would design a monster that would test the players attention;
-For example in the fight once in a while monster prepares a super blow and it can be seen and countered if player is paying attention... and for each countered super blow player would get a stun for 2 seconds (a reward system for killing quicker) but... If you fail to notice the monsters movement change you get punished by getting hit by a superblow that weakens your attacks for certain amount of time :)

I believe things like that can change the dynamics of hunting to a more interesting way :D

4

Tuesday, October 22nd 2019, 4:38pm

Instance: Smuggler 1-5/Pirates 6-10/Northwest Company's Hideout15+ depending on Lvls

Accessible by the ships on both sides.

Instance will be filled with mobs who drops monetary rewards just like normal mobs of that lvl but also drops chests for locksmiths. this way locksmiths below lvl 120 can actually pick up some chests themselves and not rely on the bidding war in AH
Maybe add a boss there, Captain hager claws distant cousin. Reward will be treasure map fragments (some connection to treasure hunter maybe?) and when you gathered all fragments you can get a map that can be used to get precious chests, maybe even RARE precious casket
The catch is that it has to be a FULL group, solo not allowed so people will fight over who gets the chests and the map fragment haha
also the map fragments can be bought with diamonds in fair and resources fair ;) if you hate other players or too lazy to go to the instance 100 times

5

Thursday, October 24th 2019, 9:55am

I would love to add the "rand"-factor in hunting in the way of eldoril/golden habus style:

let´s create some monster who are interesting to hunt for a special benefit
(they drop Gold Pot? they are needed for quest? they drop Valor Elixir? ..)

but they appear randomly and only time by time, which makes them rare
and which makes people communicate about spawning times and areas, perhaps
even doing "day shift" / "night shift" thing like they do with rare recourses :yes:

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