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Friday, January 3rd 2020, 8:25am

[ITEM] Summons

Weekly knowledge test: 03/01-09/01/2020

What is the purpose of each of the summons displayed above?

Post your answers here.


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This post has been edited 1 times, last edit by "Aixlinn" (Jan 10th 2020, 10:51am)


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2

Friday, January 3rd 2020, 1:44pm

From left to right

1st amulet is used to call Argor the Dueller into the fight. He's used to best the enemy and save the arrows for later in fight, using Chain Breaker skill upon joining the fight and every 4 turns after that, argor causes the enemy to lose their current super blow progress during the fight, lose their glaze and magic abilities and prevent them from using those for 2 turns.

2nd amulet is used to call Grog the Healer into the fight. Grog heals the player for 60% (losing 60% of its own health) and gives a protective aura that prevents 95% of the uncoming damage. It's safe to say that Grog is, together with a shadow which has healing effect, an arhas and crimson roc, is one of the few things that can keep the player alive in the fight without anyone else's help.


3rd amulet is to call Targar the Protector into the fight. Targar is used to stall the enemy and prolong the fight. A good amulet to use should one need to stall an enemy until help arrives. Its skillallows it to block 60% of the incoming damage and not hit back, thus prolonging the fight.


4th and last one is used to call Xar the Executioner. Thanks to his skill, Death Sentence, Xar is used to finish an enemy below 25% hp and not let the enemy perhaps use another combo to heal themselves and turn the tide or even land a super blow to stun and/or kill the player. It's a good monster to call to fight and finish the enemy off and/or end the fight. It also has a high chance of inflicting a wound and the wound's level is directly proportional with the player's level group. So if a level 20 player calls xar to fight and it kills an enemy, the chances are high that the enemy will receive the highest level xar could inflict (Please note that this skill doesn't work on monsters, wraiths or mounts, only works on players).


In short: Argor's purpose is to remove enemy combinations, break their glaze, prevent them from using glaze or magic for 2 turns every 4 turns, giving the player a chance to best the enemy in fight. Grog's purpose is to keep the player alive and give them a breathing room or a chance to fight back/longer. Targar's purpose is to stall the enemy and prolong the fight. Xar's purpose is to finish an enemy with low health off with a high chance of injury.
It's better to be silent and be thought a fool than to speak and remove all doubt. What's even better is to weaponize your words to destroy anyone who dares challenge you.

3

Friday, January 3rd 2020, 5:40pm

Argor the duellor: Players can use this who is above 3 level or more.
This summon's ability is Chain breaker which it use when join the fight and every 4 moves. This abilityinterrupt opponents super-blow and blocking their magic and aura for 2 turn.

Grog the healer: Players can use this who is above 3 level or more.
This one have two ability. One of them is %95 damage absorbation shield .( this spell works only once/per fight)

The other ability is: Healing vow ; Zarlog gives %60 of his lifes to summoner. (This spell works onle once/per fight)


Targar the protector: Players can use this who is above 3 level or more.
This is summon is for timing because his endurance. Its ability called tortoise style : parrying enemy attacks and reduce the damage by %60.


Xar the executioner: Players can use this who is above 3 level or more.
This one knowns as a killer for his cruelty...
Its ability called Death sentence : When first summoning Xar, if it detects an enemy with less then %25 life point, it will finish him/her with a heavy wound.
This ability wont work on monsters, mounts and wraiths.
Dr Hanasomay

4

Monday, January 6th 2020, 6:21pm

Summons

The first one is Argor the Dueller. It helps you in fight with enemy, by cancelling their superblow progress and preventing their magic sometimes. It can be helpful against tough enemies.

Second one is Grog the Healer. Like his name, it is a healer. It heals you, and gives you shield. We summon it mostly when we're about to die.

Targar the Protector is the third amulet summon. It's a total staller. It just stalls, and reduces damage, never attacks. It makes the fight longer, you can use it to wait for your teammates' help, or if you're really angry and want to waste your opponents' current buffs.

The last one is Xar the Executioner. He instantly finishes the enemies with 25% hp or less. And also it is a total executioner, like our 3rd profession, it mostly injures the opponents it finished off. It'd be a great help to Executioner order fights.
At last we have the mighty Chewbacca.

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