10 units of Strength increase average physical damage by 1.

Vitality

Increases the amount of life.

Each unit of Vitality increases the maximum amount of life by 1.

Agility / Dexterity

Increases the chance to dodge the enemy's physical attack.

The higher the opponent's level, the less effect each Agility unit has.

Intuition

Increases the chance to deal a physical critical blow.

The higher the level of the opponent, the less effect each unit of Intuition has.

Protection

Increases the chance to block an enemy's physical attack.

The higher the level of the opponent, the less effect each unit of Protection has.

Important: Critical hit, triggered by Intuition, can not be blocked.

Magical Attributes

Characteristic

Specification

Note

Wisdom

Increases magic damage.

10 units of Wisdom increase the average magical damage by 1.

Intellect

Increases your mana.

Each Intellect unit increases the maximum amount of mana by 1.

Suppression

Increases the chance of opponents blundering the spells.

The higher the level of the opponent, the less effect each unit of Suppression has.

Important: Monsters never miss their spells.

Concentration

Reduces the chance of blundering your magical hits.

The higher the level of the opponent, the higher Concentration is required.

Important: The base value of blundering the spell against an opponent with same or lower level is equal 4%.

Protection from Magic

Increases the chance to reflect a part or all of the enemy's magic attack.

The higher the level of the opponent, the less effect each Protection from Magic has.

Important: May reflect 25%, 50%, 75%, or 100% of magic damage.

Penetration

Reduces the chance of reflecting your magical attacks by the opponent.

Each unit of Penetration reduces the Protection from Magic of the enemy by 1.

Will

Increases the chance to inflict a critical magical blow.

The higher the level of the opponent, the less the effect each Will has.

Other characteristics

Characteristic

Specification

Note

Speed

Reduces the mandatory waiting time to move from one location to another.

Increasing the Speed attribute reduces the time it takes to move to the next location.
Having 100 Speed will reduce the waiting time by 50%, Having 200 Speed will reduce the waiting time by 75%, and so on.

Trauma

Increases the chance of causing injury to the enemy after killing him.

The higher the level of the opponent, the lower the chance of wounding the enemy. For each level of difference, the chance of injury is reduced by 25%.

Important : The Trauma unit gives an additional 1% chance of causing injury.

Antitrauma

Reduces the chance of gaining an injury, its level and duration.

The higher the amount of Anti-Trauma, the lower the chance of gaining an injury and its level, and the duration in the case of death.

Initiative

Increases the chance to hit first in battle.

100 units of Initiative give 100% chance of first attack against most monsters.

In the event of both players having an Initiative parameter , the difference between the values of their attributes is taken into account.

Resistance / Durability

Reduces any damage received from players.

The percentage reduction in damage that each unit of resistance gives depends on the level of the character. For example, for 3rd level warriors, 100 durability will give a damage reduction of 5.5%, for level 5 warriors, the same 100 resistance will only decrease by 3.8%.

Important: Reduces the damage received from other players only. Does not affect monsters and mounts.