MeridianVaults
A battlefield called Meridian Vaults, where the best human and magmar warriors will clash in a furious battle is accessible to warriors that have reached level 16.


In the curvy passages of the ancient catacombs 2 teams consisting of 4 players will clash and they will appear in the fights in the form of maurins and zarlogs. Depending on your school of magic you will receive a set of equipment that you will have to wear at the battlefield. The battlefield employs the rule of the Equals.


The battles will be organized as capture the flag: you will have to get inside the enemy camp, capture their flag and bring it back to your camp, defending yourselves from enemy attacks while moving and defending your own flag at the same time.

Rank

Equipment
Dodger Heavyweight Bonecrusher
Marshall

Higher Master

Lord

Legendary

Conqueror

Lord of

the battle

Victory bringer
Triumphator

Players arrive at the battlefield with no armour, temporary effects, mounts, pets and artefacts. When moving from the starting location to your base camp you will be equipped with a set of Dodger, Heavyweight or Bonecrusher armour set according to your school of magic and rank. Depending on the level of your main reputations you will receive the respective blessings.

Attention! Players arrive at the battlefield with no clan allegiance, therefore the citadel bonuses will not work at the Meridian Vaults.

Reputation points

Reputation
500 1000 2000 3000
Eldives/Kroffdors
Triad Order
Tomb Raiders
Sylph Fairy/Water Nymph
Shadow Catchers
Shiass fighters

Attention! during the battle in "Meridian Vaults" each series of blows increases Strength and Wisdom by 30%.

The lower the character level the stronger the effect of given vitality by the blessing. This feature has been introduced in order to equal the players at the Battlefield.

level 16 level 17 level 18 level 19

Attention! It is the reputation points that will be taken into consideration instead of having a specific badge.

At the base camp a shop is accessible where you can aquire a Warrior's chest that contains various combat elixirs, ammunition, and food. Their quantity is calculated for approximately 20 fights.

Attention! In order to queue up, you will have to give 7,5: the ammount will automatically disappear from your wallet at the first passage, and in exchange you will receive Warrior's chest.

(100 pcs.) (20 pcs.) (200 pcs.) (200 pcs.)
(200 pcs.) (50 pcs.) (120 pcs.) (100 pcs.)


Attention! You can't exit the Battlefield while carrying the enemy flag. You can't enter the Battlefield's shop while carrying a flag or as a ghost.


In the centre there are five halls, where you can get a special blessing of this holy place. Each blessing will increase the number of points that the team scores for bringing the enemy flag by five points.


Attention! You can get all five blessings at once, but keep in mind that for each aquired blessing your movement speed will decrease by 20 points.

Scoring system:
- Enemy flag brought back to your base will bring the team 50 points (and additional 5 points for each effect of the ancient diety)
- Reclaiming your flagby killing the enemy that has captured your flag brings the team 15 points.
- Killing the enemy brings the team 15 points.

Attention! In the fights taking place at the Battlefield the valour rate is increased by 300%.

All the participants in the Meridian Vaults can get the following various achievements.


In order to win your team must score 300 points.

Table of rates of aquiring valour and experience

Level

Victory

Draw Flee

16

13300 Valour

800 Experience

7000 Valour

400 Experience

-8000 Valour

17

18700 Valour

1120 Experience

9300 Valour

560 Experience

-11200 Valour

18

18700 Valour

1120 Experience

9300 Valour

560 Experience

-11200 Valour

19

26700 Valour

1600 Experience

13300 Valour

800 Experience

-16000 Valour

20

26700 Valour

1600 Experience

13300 Valour

800 Experience

-16000 Valour

Battles in the Meridian Vaults will take place the entire week, from Monday till Sunday


 
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