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 | GAME NEWS |  |
A group of hunters recently pursued and finally cornered a pack of wild beasts. After killing and flaying the animals, the surprised warriors discovered some strangely shaped crystal eggs.
 The hunters' surprise turned into disbelief when one of them stumbled, shattering one of the fragile objects to shards: a subtle chess figurine dropped to the floor, singing in an ancient and strange language! Here are some samples of these astonishing magical objects:  Ater being shown these figurines, the wise men consulted ancient, dust-covered books and discovered the following interesting information: the origins of the Crystal Eggs and the Figurines within will be revealed in due time, but the Crystal Eggs are transfeable to other warriors until shattered, while the figurines inside are non-transferable. Some chess figurines drop from defeated monsters in instances. These figurines are not enclosed into eggs and are also non-transferable. The most interesting part for fighters eager to improve their attributes and to get new equipment: when a warrior has obtained a full set of chess figurines (16 pieces), he can exchange it for armor at the Lumirya Waterfall and the Tomb of Kings. Just talk to Dawn and Shadow to exchange your chess into armour!

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Encased Wooden Knight |

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| A crystal egg, encasing an ancient chess piece. You can extract the knight, but you will need to break the egg to do so. |
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Encased Wooden Bishop |

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| A crystal egg, encasing an ancient chess piece. You can extract the bishop, but you will need to break the egg to do so. |
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Encased Wooden Rook |

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| A crystal egg, encasing an ancient chess piece. You can extract the rook, but you will need to break the egg to do so. |
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Encased Wooden Queen |

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| A crystal egg, encasing an ancient chess piece. You can extract the queen, but you will need to break the egg to do so. |
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Wooden Pawn |

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| Non-transferrable! |
| A strange chess piece, made from wood. Sometimes it sings, like a musical statue, other times it whispers in a long-forgotten language. Unfortunately, few are those today who can understand its words. |
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Wooden Knight |

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| Non-transferrable! |
| A strange chess piece, made from wood. Sometimes it sings, like a musical statue, other times it whispers in a long-forgotten language. Unfortunately, few are those today who can understand its words. |
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Wooden Bishop |

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| Non-transferrable! |
| A strange chess piece, made from wood. Sometimes it sings, like a musical statue, other times it whispers in a long-forgotten language. Unfortunately, few are those today who can understand its words. |
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Wooden Rook |

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| Non-transferrable! |
| A strange chess piece, made from wood. Sometimes it sings, like a musical statue, other times it whispers in a long-forgotten language. Unfortunately, few are those today who can understand its words. |
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The most renowned and experienced resource gatherers in the world of Faeo (those who already have reached skill level 150) have now learned to collect new, rare and exceptionally valuable resources! Professional herbologists have now harvested the first crops of Sighing Grass, the best amongst the geologists now can boast of having unearthed Dragon Blood from the bowels of Faeo. Skilled fishermen have also managed to catch the rare Crystal Sturgeon.  Alchemists, Jewelers and Sorcerers rub their hands in expectation of the very moment they can use these great ressources for their trades. Their enthusiasm was somewhat dampened when they learned that processing this new bounty of nature requires Enchanted Teeth, a catalyst only to be obtained at the Wizard's Cottage and the Seer's Shop.  Painstaking work and the Enchanted Teeth will turn the Sighing Grass, the Dragon Blood and the Crystal Sturgeon into Collected Sighing Grass, Dragon Blood Dust and Magic Purple Ink.  These intermediate products are extremely valuable and can be used for a mass production of Talismans of Harmony, Elixirs of Stolen Life, Scrolls of Attack and Scrolls of Executioner. To create these items, the appropriate recipes are required. The recipes can be obtained while hunting the most powerful and dangerous monsters (levels 10 and 11).

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Sighing Grass |

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| Lifespan | 90d |
| A magic plant, with a miraculous power hidden in its skull-like flower. It is not only herbologists who know of its healing qualities. Those lucky enough to find sighing grass can use it to create healing elixirs, magic scrolls and powerful artefacts. |
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Crystal Sturgeon |

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| Lifespan | 90d |
A large fish which gets its name from the incredible lustre of its scales. Only an experienced fisherman is capable of catching the crystal sturgeon and if you happen to make such a valuable catch you can use it as food or for sorcery.
When eaten, it restores 1050 life. |
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Enchanted Teeth |

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The teeth of monsters which have their own active energy and are essential for sorcery. After being killed, the monster's teeth remain active and can be used in various professions for stabilising magic substances.
For a chance to collect this bile, you must study the special guidebook, which you can buy in the Old Library on the Isles of Fay-Go. |
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Collected Sighing Grass |

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| Lifespan | 90d |
| Small pieces of a cut and dried plant. |
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Dragon Blood Dust |

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| Lifespan | 90d |
| Dragon blood, ground into a fine dust. |
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Magic Purple Ink |

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| Lifespan | 90d |
| Magic Purple Ink is a rare high quality ink and is used by masters of various professions to make different items. Ingredients for this ink can be found in Crystal Sturgeon. |
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Dear warriors. You will see a new type of quest beginning to appear, allowing you to chat with Faeo's inhabitants. 
For those who are not yet eligible to become War Mages, there is still a chance to speak with the powerful War Mages! The might and power of the mages, carriers of the various magics of the elements, is not in doubt. They have no equal in battle and are capable of summoning the power of light, shadows, water, air, earth and fire. Read more...
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More (comments: 9)
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The appearance of a new location in Faeo is good news for those who serve the ideals of virtue and justice, whose hearts and thoughts are pure and who are loyal to the Brotherhood of Virtue. The Brotherhood's Cloister has been declared open, a place which summons feelings of reverence and respect equalled only be feelings felt in the Sanctuary. Any sort of brute physical force is entirely out of place in the cloister and you will never hear the clash of swords or foul language that flies from the mouths of madmen. 
It's a haven for those wish to do good in Faeo where they can discuss their ideas and plans, enlisting the support of like-minded brothers and sisters, and speak with the Brotherhood's founder, chief ideologist and governor, Norak the Virtuous. Read more... 
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A long time ago, the diary of a wanderer fell into the hands of a wise man, who was astonished to read about lands of abundance, boundless seas and giant birds. According to the wanderer, one of the birds "was reminiscent of dragons, the other had wings as white as snow." What were these writings all about? More importantly, where were the lands they spoke of? Described in the diary were the regions of Grand Fort in Ogriy and Faytvor in Khair. Grand Fort consists of the Castle, Grand Fort Suburbs, Grand Fort Harbour, Luan Coasts and Gryphon Crossing. Faytvor is made up of the Castle, Faytvor Suburbs, Wyvern Crossing and, leading to the sea, the Ancestral Mountains and Terror Wharf. Nowadays, every citizen of Faeo can visit these lands. Reliable sources confirm the lands are rich, the flora wild and the wildlife varied. Nature spared no expense in filling these lands with resources. But anyone who goes there must keep a sharp look out, because dangerous beasts roam the abundant lands: Phitzells, Krogans, Gargoyles have all been spotted there and numerous banished and bitter mercenaries, Outcasts, also wander the lands.
Intriguingly, the castles block the route to some of the regions and warriors can only reach the regions by paying for the services of Navigator Luran, in Gryphon Crossing, and Navigator Vezur, in Wyvern Crossing. It is the navigators who control the "giant birds," spoken of by the ancient wanderer. Humans can reach Grand Fort from the Wasteland of Rest and Magmars can make it to Faytvor from the Skies above the Forgotten Graves. But don't rush to break down the castle gates - they are not yet open to warriors.
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Dear players!
Your attribute counting your enemy race kills has been transferred to your character's internal information under the title of Kill count.
All new kills, so-called scalps, will be counted from 0 and shown in your character's open information.
Old scalps can be used as before - for quests, for valour etc.
The changes have been made to allow for technical changes and developments.
Your attribute has not been deleted or reset! It has simply been hidden from your public information. You can still your old scalp count in the personal information of your character, via your character backpack.
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