Is there a way we can delay death in a battlefield when either player is slow to load. It happens fairly regularly that the fight takes longer to load. The time per turn is reduced such that you are almost guaranteed a death, loss for you and your partner(s), and damaged items.
Since battlefields are so hard to get, and carry such weight in the game, can't the server give a little longer and verify that both players are loaded. Even 10 seconds extra may avoid a death by time out, a loss of a string of wins, and damaged valuable items. I think an extra 10 seconds or so would not create any type of drag on the game or slow it down any.
Please consider this or any other solution.
Thank you,
-Son-of-Set-