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Tuesday, January 27th 2026, 2:13pm

thinking about game

-Every game has some lore and way of playing. Almost 20 years ago this game was very enough for time but now some players have childs younger than this game. we can safely say it got outdated. cant blame if their childs dont wanna play this game that their parents playing.


++++Most games has stages.
-%20 Early game for learning the basics ( i made account from zero to remember what it was like and it was harsh)

- %30 Mid game for setting your mind about what u want later on. Getting used to jargon and learn non-written rules.Trying to have a set-up for grind/farm. Gather necessary items for next stage. ( i dont wanna talk about how extreme grind requared for this game)

- %40 Late game : You grinded enough and finished improving your account. You are now done with your armours etc. Only thing left is enjoying game finally. (You never finish grinding in this game even if u are top10 ; even if u are best on this game u never have a change to focus others instead of urself because grind never ends)

- %10 End game: You become a legend. everyoen knows your name. you contributed to game and its communities. Your time spent is recognized by everyone and apricieted. ( but in this game we dont have any End game stage. we just have Stretched late game. Which is in my opinion is the second biggest problem in this game after b0ts... lag comes as 3rd)

+++ What can we do about some problems?

-b0ts: a small app to track if we have anydest/teamviewer active or not. if we have any app that has access to games pointers/ changes it or have any app that has auto functions like "if see this on screen ,click this". idk you are the developers :D anyone who doesnt want app to instal can lave and if app fins something auto closes game client or browser tab.

-P2W problem : İnstead of giving games fate to few whale spenders and feeding them with F2P players for zoo enjoyment or limiting guards actions towards few favorites maybe u can enlarge revenues from cheap subscriptions. ( getting 1000 dolar from 1 person vs getting 10 dollars from 100 person). this way u can get rid of thinking about upseting few whales maybe ? also a new way to get prem5 or soemthing because dollars expensive then rubles on ru server.

-Grind Problem: game is so extremly grindy and difference between new starters and old players are so bad it affects the desire to continue playing.
You can split grinding process into 2. Games has Permanent and temporary grinds.

Perma: you grind for core futures that gets you advantage over other players. armours symbols talents reputations etc.
You need labor to get ahead others but dont need to play 9-5 like its ur second job.

Temp: season system like 3 or 6 month. You get even more huge boosts over other players that doesnt labor enough but whoever joint game after that seasons graduate completed doesnt feel the punch power of that player who grinded even before 2008 crisis. Or you come back to the game after a short holiday and feel like you are adobted .after graduate from seasons, everything but cosmetics gets deleted or becomes non-essential so new players have change for next season but same time old players enjoyed playing. (also pls remove expire date from most items)



End game problem: we need recursive end game system to give top players compensation of fame and aplause for the grind they have done for past years. Grind should continue in form of not huntinf/farming but following/fullfilling events/seasons.

i always wanted a end game system something like this from other games i played :

You as a top player play againts other top players for chokepoints of profits for the sake of mid/late game players of your Ally/race. this way u have continious and well diverse effort for game instead of grinding same mobs all day everyday. also you do not take candy from low level players, instead you leave game to them and instead you focus your counterparts on other race. you not gonna ahve time for ciwil wars inside ur race and instead be a hero trying to help your race get lucrative rewards from those chokepoints.

And what are those chokepoints?
we dont have those old castles in game anymore and sunday turret/dragon fights are liabity and boring. how about we let game have new content ? a new expansion with few ads on internet after update is live.


++++ Diplomacy and Fortress update

+++Elections on capital (monthly or every season 3-6 month): you vote for key roles effecting whole race.
-Regime and Council deciding : A war that happens every season Team1 monarcist vs team2 republics.
if team 1 wins they decide few concantred roles between themselves. if team2 wins they decide more but less effecting roles via voting but from all continents citizens (team1 members cant vote that season if they lost)


---Roles if team 1 wins. (more concantrated gains for few, %5 penalty like pot of gold if they lose the war into capitol coffers)

-King: Takes %7 tax from every AH app or like from players but negative Pot of Gold effect. or from diamond purchaes
-5x Warlord(chosen by king himself) : %1 AH tax from king each( so king has %2 lords has 1 each total 7)
-Loot from capitals coffer from previous months.
-King and his warlords has %5 true dmg %5 hp %5 true defence and %5 all stat bonus.


---Roles if team2 wins ( more democratic gains for all, voting only starts if team 2 manages to win)

you type name into input boxes of each role and participants cant change name for a day to not confuse system

--President : Decides continent policies. ( like some policies uses capitol funds to increase o'delvays guards number on locaitons or add guards to more lcoaiton or decides active race talents of that season for decrasing dmg but increasing money drops etc etc policies may changed depending time of day to increase efficiency so its vise to chose active players as key roles)
*starts Zone fights
*stars continent events
*decides cabinet(or maybe voters decide that too instead president)
*can type in global chat or post via mail to everyone( other roles can do same)
*ability to call Sheara goddess to interupt/influence a fight for once a week.
*gets special mount (erifarius for example) and can ride it or call it to battle every week or twice etc depending on level of odelvays buildings.
*ability to revive next to him.
*new special superblows for effecting his team . also for other roles have this too but different superblows.

--Diplomat: choses 10 race member that cant get attacked from other race and can travel freely to other continent or soemthing. to protect some pve players that ppl like( those ppl cant attack enemies too)
*can invite 5 player from other race for discounted race transfer cert.
*gives in-fight blesses for both teams at once ( like %50 heal for both teams so fight gets longer to call help)
*send debuffs like bowl of rum to other race players few times a week or day.

--minister of interior: Gives short time temp race blesses to online players of continent.
*calls race/cotinent superbeings/bosses
*calls mobilization times for special limited times of weeks for increased pot of gold/dmg boosts ( maybe 2-3 hours weekly that he choses which time. )
*use of race talent points to which talent it goes.
*gives in-fight blesses but only to his race
*build revival obelisks to locaitons
*Uses Race reputation medals bonuses for continents citizens

--Treasury: uses funds of continent.
*distributes dividens to chosen player groups( like %50 goes to 1-5 level groups coffers %25 to 5-10 group blabla)
*uses of continent boxes(like clan bank boxes)
*add or remove from money bank ( not accountable if monarcist, accountable if repuclians wins)
*use of race resources (estate produced logs stones metals energy etc from race quests)
*gives rewards whoever completes race quests and getc activity points similar to clan quests that gives seasonal race talents etc.
*gives double loot from fights he choses few times a week
*set race tax limits (like %1 or 5 of players hunt money like negative pot of gold bless for icnarese odelvays funds)
*uses funds for increasing Race Reputation medals.
*makes exchange apps in name of City. ( like u sell crystal coal to city's app instead of players to fuel obelisks of exps etc for whole continent)

--2x Generals:
*has permanent stat boosts himself.
*has special mounts like other roles but stronger.
*can call NPC's like warlord damirus, shiko paladin or centurion mekden etc to battle few times a week with special key buffs to influence fights
*whoever joins on generals side gets few stat boosts too (active all season not just few times a week. whoever joins any fight anytime. like %1 stat boost on every fight whoever is on same team with him.)
*Calls of battle: . a teleportation button on chat to call ppl for key fights he choses with even extra boosts.


Roles also gives bonus to clans so if elected president uses it for only his clan , next time things can be different. By this seasonal thigns players will focus race vs race more then clan vs clan. but also some players might chose to play toxic so not to limit them we have team1 roles if they win. maybe this way game can be again helping ur race vs others while regualtin some ciwil war lovers into few conctantared events and distract their focus on feeding their ego on someone low level.

You can split elections with odelways and walteria to give low levels change to get elected on odelways and high elvels for walteria etc.
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2

Tuesday, January 27th 2026, 2:14pm

Some flavor content also:



-Some race vs race fights to conquer castles and get access to locaitons behind it for safe/more profitable hunt/farm. like 1-5 levels can only join some fights whoever wins gets acces to said locaitons behind castle for a week. same for all levels.

-Clan Games: ( You get mini quests for clan from pool of quests random in exhcange for activity points for greater rewards for all clan, or maybe Battlepass for clans)

-New way to make diplomacy. an small corner on clan info screen for diplomacy interface to show who we are allied and who we are at war with. Sending Gifts to imagine we declared war is so primitive on 2026.
a new interface to enter clan name and declare war up on them. when u do there is a chat message like "The Clan "BlackListed" declared war up on the clan "ILoveFeet" on date 01.01.2026 with the casus belli of "Teasing"." and on lcoaiton list, your enemies name sparks orange like in meridian vautls BF to understand who is your enemy. green for allies blue for your own clan etc. and PRV button turns attack button like its magmars and uses your preferred scrooll of attack if u have that in backpack. depending on casus belli you get different bonuses for attackign and defendin sides.

-New player participating method for game: "Random events" on chat ( or maybe triggered by president etc roles)
its like = "A shiny star sighted up in sky. What does that mean? [meteor is coming towards uıs ?] , [gods sending aids?] or [Erifarious just farted ? ] depending on how many players clicked each option random bonuses or debufss appear on continent for 15 minutes.




+++++++Shadow Update
You buildt it with armours symbols runes etc for it. he has belts that uses your elixirs from backpack, glaze and blesses . it has high magic prot (not %100 like owner but 90 maybe or 100 if full blessed) has superblows. more broad skills , bows/arrows. Shadow reputation medal for us or him to upgrade those said futures.

+++++++++++++Fortress Update
A new fortress for clans ( like estate for players) or maybe rework of existing clan citadels.

-Every locaiton on map can have only 1 fortress from any clan at a time.
-you can enter fortress if u are allowed by that clan or member of it. like u entering ur estate but its different lcoaiton .(u can get negs if u in estate because player estates are in same lcoaiton but clan fortresses are different lcoaiton)
-to get your own fortress on locaiton u must find empty place or destroy and send enemy citadel back to otherworld.
-Defendin is easier then attacking so even low clans have enjoyment of having some fingerprint on world
-fortresses gives good bonuses on built locaiton for clan and some of the bonuses for ally.
-To destroy enemy clan fortress you must declare war and siege it. to siege you click siege option. to be able to click u need to clear citadels area from enemy patrols trained by their Barracks building. you need to cover cost of blocking enemy and not to let their players to attack and destroy your siege equipments crafted on your siege workshop building.
-while defending your siege camp from enemy counterattacks you try to weaken enemy walls, tower and garnison with decisions you make before final battle. ( like encirling fortress cuts off players to interact with their warehouse building so foods/fished inside it melts down quicker to let garrison of it start fight weaker)
-İf u win you get some loot from enemy coffers and clear the area for new fortresses to teleport/built.


----Fortresses have some building that needs log,rock,metal,crystal coal , triad etc to build.
-Hall : you manage fortress form here. this buildign level decides max level of others
-Barracks: You train and equipt your npc garrison same like your shadow. they use hundres of thousands of life elxirs on my backpack sitting idle in name of our glorious clan.
-Walls: gives defence bonus.
-Turrets/towers: gives attack bonus.
-portals to teleport somewhere in continent or to ally fortress.
-Buildings for making raw and processed materials . logs to planks, rocks to stones etc.
-Some same buildings from players estates like shops, hospital. pet training building but for npc garnison.
-Museum: for showing off what clan has managed previous seasons.
-Tavern: for feeding garnison
-warehouse: get %1 hunt tax from members. store resources for building, food from shops of fished from players for defendin siege, ammunation elixirs etc for garnison
-siege wrokshop : for making tools to attack or use on open world.
-Obelisks : to grant blesses to clan members once a day on chat. or calling superbeigns to benefit from. (shaisasr for ally for example with upgraded decks built for clan instead fo players)
-farmlands for food , mines for stone etc outside of walls . so better to break sieges to get back claming those resources. (maybe gold mine for increasing clan funds and helping members ?)
-Academy for reseacrhing clan talents
-etc etc you got it.


Why this update? to get out of never ending grind state we just have something else to do. even after maxing all buildings an opening all blesses with most elite garnison. you still log in to maintain your status on some chokepoints. For example whoever builds fortress on Ruins/underwater korr lcoaiton/ serpagons etc gets %1 loot from that locaiton their fortress/citadel is built. cost of defending/attacking citadel might be more then benefit but at least we have something to chase and defend and call a home other then just log in join kaotik and leave game..

i can already seeing alliances form to conquer ruins for its benefits. or big boys helping their ally to get foothold on serpagons.. or angry old man attacking wirgold citadel to puke his hate towards naked hunters even on 2026.

3

Tuesday, January 27th 2026, 2:25pm

Hi dear admins , i have better solution for you

BAN erdal thanks :thumbdown: :thumbup: 8o 8) :evil: ?( X( :S

4

Tuesday, January 27th 2026, 2:28pm

oh no, not again step race

5

Tuesday, January 27th 2026, 2:38pm

about bots;

there is a mechanic in the game's backend that tracks and records mouse movements in real time when clicking on coordinates to gather a resource or attack a mob.

bot mouse movements could actually be easily detected there using bezier curve logic (for nerds: https://en.wikipedia.org/wiki/B%C3%A9zier_curve)

however, i don't know (think) this is being monitored, especially in Mystras, there are people farming Meymuns completely unbuffed even at 4 AM (Turkey time) or there are those who keep hunting despite having the -90% 'Warrior's Apathy' debuff.

7

Tuesday, January 27th 2026, 2:54pm

If they took half of what they wrote seriously, decided to implement half of what they took seriously, and actually implemented half of what they decided to implement, the game could be better.

Lately, the game has become very flat, and I think the biggest problem is pay-to-win. Most online games are pay-to-win. But in this game, only truly wealthy players can benefit. If one day no one sells certificates, other players won't be able to participate in many events. Because the game makes normal players extremely dependent on players who invest money.

Although gold earning is limited, gold has lost its value. Let's say we earn 600 gold a day; it's possible to earn 18,000 gold a month. That's worth 900 diamonds, and that's only if you buy them from players who sell certificates. Why do we need diamonds? Because every event, special boxes, etc., are set up to be purchased with diamonds. The most powerful items and objects are added to the marketplace every month to be purchased with diamonds. If an event comes out and someone who spends time on it can get 10 boxes during the event, someone who spends money on the game can get 50 boxes on the first day and strengthen their account. Because diamonds are expensive, they are usually preferred by truly wealthy players. The game revolves around a select few. Erdal is absolutely right. Instead of taking a certain amount of money from one player, if you updated it to take it from 50 or 100 players, competition would increase.

8

Tuesday, January 27th 2026, 3:31pm

i played a game were u had to a castle siege 1 time per month where clans fight across zones to capture a territory the clans fight to conquest most part of the castle and the winner clan player becomes king for a period it would be the leader or some strong member of the clan usually they choice leader. the king gets special powers and chooses roles like prime minister and commanders, best collector of resources had a title too idk name he would select any player from the race usually clan members every tilte had some special stats and ofc they had debuff tiltes too like the most wanted tilte and the joker i dont remember all each title gives bonus effects and the clan of the king had bonus resources and he also would choice other clans to give medium bonus and another clan to give small bonus was fun because clans compete not just in battles additionally, the winning clan gets 0.50% of all the money the race earns that month it was super OP D:

also u had a especial activty were u all clan can join a raid every sunday like a instance lest say "castle" in our game would be inside our citadels and u clan was alone i mean each clan had their own instance were u had 2hr to beat bosses these bosses give resources lets say things like red pot golds or whatever so be in good clans was super atractive not all clan would beat all bosses and summer each boss also was expensive u had to do a sacrifice for invocation of each boss the hardest boss was like something lets say 1000 eyes 1000 coals 1000 centrido and ofc the reward was x4 more better so all clan members had to give some resources durantly week to have materials for the sunday

9

Tuesday, January 27th 2026, 3:40pm

i think we played same game :D to prevent snowballing we can give winners exp buff and losers durability and dmg boost. but we definetly need ssome content like this conquer and distribute system.

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10

Thursday, January 29th 2026, 6:37am

Hi dear admins , i have better solution for you

BAN erdal thanks :thumbdown: :thumbup: 8o 8) :evil: ?( X( :S
+69420

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