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Talents

 

Talents and Their Structure
Improving and Resetting Talents
Achievements

 

Talents and Their structure

Warrior souls are forged and warrior masteries are honed, in the fierce fights on the battleground. Faeo warriors use magic artefacts and potions to increase their power and gain victory. Now, there is another way to increase the battle statistics to become stronger - Warrior Talents!

The talents are passive improvements in the character's statistic.

Each warrior has access to talents but you cannot raise them all - Each warrior must choose which ones will be improved.

The talents management is available via backpack. Backpack -> Combat skills -> Talents. The Talents tab appears for level 3 players and above.

 





 

Talents are separated into three main categories. There are limitations for each category.

The First Category is restricted to the player's level.

The Second Category is restricted to valour rank. Because ranks are already dependent on the player's level, the Second Category also has the same restriction.

There are no restrictions in the Third Category, but unlocking a talent requires an appropriate Talent Code to be learned. The third category is available to players level 3 and above.

Each Category consists of five blocks. The blocks are unlocked upon meeting the requirements. The player can choose only one talent in each block – this will upgrade one warrior statistic. There will be between 2 and 3 Talent choices in each block.

 

 
  First Category Second Category Third Category
Block 1
Block 2
Block 3
Block 4
Block 5
Block 6
Block 7

 

 

Warriors can use this table to pick a talent, taking into account the warrior’s level and rank.

 

Restriction Table
 
  First Category Second Category Third Category
Block
1
3-7 Level Elite Warrior (4 Lvl)
War Master (8 Lvl)
Experience and Valour Code, Volume I
Experience and Valour Code, Volume V
Block 2 6-10 Level Captain (7 Lvl)
War Grandmaster (11 Lvl)
Artisan Legacy Code, Volume I
Artisan Legacy Code, Volume V
Block 3 9-13 Level War Expert (10 Lvl)
Lord (14 Lvl)
Defence Skill Code, Volume I
Defence Skill Code, Volume V
Block 4 12-16 Level Higher Master (13 Lvl)
Conqueror (17 Lvl)
Life Force Code Volume I
Life Force Code Volume V
Block 5 15-19 Level Lord of the Battle (16 Lv)
Chosen by Gods (19 Lv)
Battle Art Code Volume I
Battle Art Code Volume V
Block 6 15-18 Level 15-18 Level 15-18 Level
Block 7 Achievements 100 Popularity Points
5000 Walteria/Rumengild Reputation
Achievements

 

 
 

 

There are 29 talents and only one characteristic can be chosen per block. Warriors must make the choice on which talent will be best.

Here is the list available for improving statistics:

 

The List of Available for Improving Statistics
 
Number Talent Category/Talent Block
1 Protection 1st Category 1st Block
2nd Category 1st Block
2 Intuition 1st Category 1st Block
2nd Category 1st Block
3 Agility 1st Category 1st Block
2nd Category 1st Block
4 Trauma 1st Category 2nd Block
5 Antitrauma 1st Category 2nd Block
6 Durability 2nd Category 2nd Block
7 Initiative 2nd Category 2nd Block
8 Critical Damage 3rd Category 5th Block
9 Protection from Critical Damage 3rd Category 5th Block
10 Speed 2nd Category 2nd Block
11 Amount of Life 2nd Category 3rd Block
3rd Category 4th Block
12 Additional Healing 2nd Category 3rd Block
3rd Category 4th Block
13 Fire-Air Protection 1st Category 3rd Block
2nd Category 4th Block
14 Earth-Water Protection 1st Category 3rd Block
2nd Category 4th Block
15 Light-Darkness Protection 1st Category 3rd Block
2nd Category 4th Block
16 Suppression 1st Category 4th Block
17 Concentration 1st Category 4th Block
18 Will 1st Category 4th Block
19 Protection from Physical Damage 1st Category 5th Block
3rd Category 3rd Block
20 Protection from Magic Damage 1st Category 5th Block
3rd Category 3rd Block
21 Protection from Physical and Magical Damage 1st Category 5th Block
3rd Category 3rd Block
22 Chance of Magical Critical Damage 2nd Category 5th Block
23 Damage from Magical Critical Damage 2nd Category 5th Block
24 Protection from Magical Critical Damage 2nd Category 5th Block
25 Extra Valor 3rd Category 1st Block
26 Extra Experience 3rd Category 1st Block
27 Chance of Success during Procurement 3rd Category 2nd Block
28 Reducing Chance of Breakdown 3rd Category 2nd Block
29 Chance of Success during Craft 3rd Category 2nd Block
30 Reducing physical damage in block 1st Category 6th Block
31 Decreased magic damage in block 1st Category 6th Block
32 Damage reduction effects 2nd Category 6th Block
33 Strengthening the effect of vampirism 2nd Category 6th Block
34 Protection from normal damage 3rd Category 6th Block
35 Long term damage protection 3rd Category 6th Block
36 Increase the amount of energy received 1st Category 7th Block
37 Increase pet experience 1st Category 7th Block
38 Increase the chance of obtaining crystals of truth 1st Category 7th Block
39 Additional trading slots 2nd Category 7th Block
40 Extra space in the backpack 2nd Category 7th Block
41 Chance to get double awards 3rd Category 7th Block
42 Chance to double the reward for the shadow quest 3rd Category 7th Block
43 Chance of double reward for activity 3rd Category 7th Block
 
 
 

Improving and Resetting Talents

Warriors can upgrade their talents from simple (grey) to maximum (red). The further you advance a talent, the higher the corresponding statistic becomes.

Talents upgrade in each block. This means you can only increase, to a certain level, the talent chosen in the block. Each block has its upgrade cost. Talents are improved with special items - Crystals of Truth.

 

 

Besides obtaining the necessary amount of Crystals of Truth in order to upgrade the block, you also need to fulfil the requirements of that block. Upon upgrade, you will see either the list of requirements you have to meet for further levelling or "Upgrade" button. To click the "Upgrade" button, you must obtain the necessary number of Crystals of Truth.

 

 

 

For example, the image above shows you the First Block of First Category of talents. It is not available to improve the talent. The player does not have enough Crystal of Truth (required 2403, obtained 767).

 

 

 

 

Crystals of Truth can be obtained in the following ways:

1. Defeating level 3 (or higher) monsters within the next condition:
 1.1. The monster's level should not be more than 1 level below the warrior’s level;

 1.2. You are endowed with the gift of
Prophecy.
In this case, if you have several effects that give a
Prophecy, their strength is added up. The stronger the gift of Prophecy the higher Chance of finding the crystals and its amount during the length of the effect. The stronger the monster killed the higher the chance crystals will drop from it.

2. Crystal of Truth can be bought at the Premium store (Bank-Shop) in the "Talents" section.

3. Crystal of Truth (20) can be obtained if you roll 15 points on the dice playing Gift of Heaven.

4. Crystal of Truth can be bought from other players through an auction or exchange.


The easiest way to get the Gift of Prophecy is to use the Eye of Truth amulet. You can buy "Eye of Truth" amulet in shops at City Square and in your own estate's shop. Also, the amulet can be obtained from the quests: "Where is the Eye of Truth Looking" (one-time quest, 3rd level) and "The Eye of Truth Gift" (a recurring quest from level 5). The amulet can only be used once a day.

 

 

Another known way to get the Gift of Prophecy is to use Seasons Deck.
 


Warriors can reconfigure their already picked talents. In order to do that, they need to reset the talents to the zero position. Talents can be reset from: Backpack -> Combat skills -> TalentsFind the button at the bottom of the menu.

 

 

When you reset talents, upgrades that were made before would remain, but the crystals will not be returned.

The First talent reset is free. Each subsequent reset will require 16 Travel Stones. You cannot reset your talents more than once every hour.

 

 

 

The First Category of the Talents

This Category is limited only by a player's level. It means that you will be prompted to discover or upgrade your talent upon reaching a certain level. Let's consider separately each block of the First Category of talents. There is a table that contains the values to which this or that talent increases when the talent block is opened/improved. In each block, the player can choose only one talent for improving.

 

The First Block

 

 

The opening restriction for the talent is to have the 3rd level. The maximum level of talent could be reached at the 7th level.

The block consists of three talents and allows you to upgrade the Defense, Agility or Intuition talent.

 

 

Talents
 
Protection Talent Agility Talent Intuition Talent Requirements Cost of Improvement

Increases Defense by 5

Increases Agility by 5

Increases Intuition by 5
3rd Level  

Increases Defense by 10

Increases Agility by 10

Increases Intuition by 10
4th level 94

Increases Defense by 15

Increases Agility by 15

Increases Intuition by 15
5th level 282

Increases Defense by 20

Increases Agility by 20

Increases Intuition by 20
6th level 840

Increases Defense by 25

Increases Agility by 25

Increases Intuition by 25
7th level 2538

 

 
 

 


 

The Second Block

 

 

The opening restriction for the talent is to have the 6th level. The maximum level of talent could be reached at the 10th Level.

The Block consists of two talents and allows you to upgrade the Trauma or Antitrauma talent

 

Talents
 
Trauma Talent Antitrauma Talent Requirements Cost of Improvement

Increases Probability of Inflicting Trauma by 2

Increases Protection from Trauma by 5
6th level  

Increases Probability of Inflicting Trauma by 4

Increases Protection from Trauma by 10
7th level 79

Increases Probability of Inflicting Trauma by 6

Increases Protection from Trauma by 20
8th level 237

Increases Probability of Inflicting Trauma by 8

Increases Protection from Trauma by 35
9th level 711

Increases Probability of Inflicting Trauma by 10

Increases Protection from Trauma by 55
10th Level 2133

 

 
 

 

The Third Block

 

 

The opening restriction for the talent is to have the 9th level. The maximum level of talent could be reached at the 13th level.

The block consists of three talents and allows you to upgrade the Fire-Air Protection, Earth-water Protection or Light-Darkness Protection talent

 

Talents
 
Fire-Air Protection Talent Earth-Water Protection Talent Light-Darkness Protection Talent Requirements Cost of Improvement

Increases Fire-Air Protection by 10

Increases Earth-Water Protection by 10

Increases Light-Darkness Protection by 10
9th level  

Increases Fire-Air Protection by 20

Increases Earth-Water Protection by 20

Increases Light-Darkness Protection by 20
10th Level 139

Increases Fire-Air Protection by 30

Increases Earth-Water Protection by 30

Increases Light-Darkness Protection by 30
11th Level 417

Increases Fire-Air Protection by 40

Increases Earth-Water Protection by 40

Increases Light-Darkness Protection by 40
12th Level 1251

Increases Fire-Air Protection by 50

Increases Earth-Water Protection by 50

Increases Light-Darkness Protection by 50
13th Level 3753

 

 
 

 

The Fourth Block

 

 

The opening restriction for the talent is to have the 12th level. The maximum level of talent could be reached at the 16th level.

The block consists of three talents and allows you to upgrade the Suppression, Concentration or Will talent.

 

Talents
 
Suppression Talent Concentration Talent Will Talent Requirements Cost of Improvement

Increases Suppression by 5

Increases Concentration by 5

Increases Will by 5
12th Level  

Increases Suppression by 10

Increases Concentration by 10

Increases Will by 10
13th Level 196

Increases Suppression by 15

Increases Concentration by 15

Increases Will by 15
14th Level 588

Increases Suppression by 20

Increases Concentration by 20

Increases Will by 20
15th Level 1764

Increases Suppression by 25

Increases Concentration by 25

Increases Will by 25
16th Level 5292

 

 
 

 

The Fifth Block

 

 

The opening restriction for the talent is to have the 15th level. The maximum level of talent could be reached at the 19th level.

The block consists of three talents and allows you to upgrade the Physical, Magical or Physical and Magical Protection talent.

 

Talents
 
Protection from Physical Damage Talent Protection from Magical Damage Talent Protection from Physical and Magical Damage Talent Requirements Cost of Improvement

Reduces Physical Damage Received by 2%

Reduces Magical Damage Received by 2%

Reduces Physical and Magical Damage Received
by 1%
15th Level  

Reduces Physical Damage Received by 4%

Reduces Magic Damage Received by 4%

Reduces Physical and Magical Damage Received
by 2%
16th Level 264

Reduces Physical Damage Received by 6%

Reduces Magic Damage Received by 6%

Reduces Physical and Magical Damage Received
by 3%
17th level 792

Reduces Physical Damage Received by 8%

Reduces Magic Damage Received by 8%

Reduces Physical and Magical Damage Received
by 4%
18th Level 3168

Reduces Physical Damage Received by 10%

Reduces Magic Damage Received by 10%

Reduces Physical and Magical Damage Received
by 5%
19th level 15840

 

 
 

 

The Sixth Block

 

 

The opening restriction for this talent block is to have the achievement of "500 Heavyweight Experience". The maximum level of talent could be reached with the achievement of "10.000 Heavyweight Experience".

The block consists of two talents and allows you to upgrade the “Physical Damage Block Talent” or "Magical Damage Block Talent".

 

Talents
 
Physical Damage Block Talent Magical Damage Block Talent Requirements Cost of Improvement

Reduces Incoming Physical Damage by 2 while you are in block.

Reduces Incoming Magical Damage by 2 while you are in block.
Heavyweight - Novice  

Reduces Incoming Physical Damage by 3 while you are in block.

Reduces Incoming Magical Damage by 3 while you are in block.
Heavyweight - Experienced 180

Reduces Incoming Physical Damage by 4 while you are in block.

Reduces Incoming Magical Damage by 4 while you are in block.
Heavyweight - Expert 710

Reduces Incoming Physical Damage by 5 while you are in block.

Reduces Incoming Magical Damage by 5 while you are in block.
Heavyweight - Master 3270

Reduces Incoming Physical Damage by 7 while you are in block.

Reduces Incoming Magical Damage by 7 while you are in block.
Heavyweight - Grandmaster 9950

 

 
 

 

The Seventh Block

 

 

The opening restriction for this talent block is to have the achievement of “The Nightmare of Skeleton Demon Hounds”. The maximum level of talent could be reached with the achievement of “Rahdarian Warriors’ Nightmare”

The block consists of three talents and allows you to upgrade the “Energy Bonus Talent”, “Pet Experience Bonus Talent” or “Crystal of Truth Bonus Talent”.

 

Talents
 
Energy Bonus Talent Pet Experience Bonus Talent Crystal of Truth Bonus Talent Requirements Cost of Improvement

Increases the Amount of Energy Gained in Battles by 5%


Increases the Amount of Experience Gained by Your Pets in Battles by 5%


Increases the Your Chance of Finding Crystals of Truth under the Effects of Prophecy
by 5%
The Nightmare of Skeleton Demon Hounds  

Increases the Amount of Energy Gained in Battles by 10%

Increases the Amount of Experience Gained by Your Pets i in Battles by 10%

Increases the Your Chance of Finding Crystals of Truth under the Effects of Prophecy
by 10%
Polar Bear's nightmare 97

Increases the Amount of Energy Gained in Battles by 15

Increases the Amount of Experience Gained by Your Pets i in Battles by 15%

Increases the Your Chance of Finding Crystals of Truth under the Effects of Prophecy
by 15%
Pearly Scolopendra's nightmare 291

Increases the Amount of Energy Gained in Battles by 20%

Increases the Amount of Experience Gained by Your Pets i in Battles by 20%

Increases the Your Chance of Finding Crystals of Truth under the Effects of Prophecy
by 20%
Droolizard's nightmare 582

Increases the Amount of Energy Gained in Battles by 25%

Increases the Amount of Experience Gained by Your Pets i in Battles by 25%

Increases the Your Chance of Finding Crystals of Truth under the Effects of Prophecy
by 25%
Rahdarian Warriors’ Nightmare 1163

 

 
 

 

Second Category of Talents

The Second Category of talent depends only on a player's rank. This means that when you reach a certain rank, you will be able to discover or develop your talent. Let's consider separately each block of the Second Category of talents. Each block will be given a table with the values ??to which this or that talent increases when the talent block is opened/improved. In each block, the player can choose only one talent to improve.

 

The First Block

 

 

The opening restriction for the talent is to have the Elite Warrior rank, the maximum level of talent can be reached with War Master.

The Block consists of three talents and allows you to improve your Protection, Agility or Intuition talent.

 

Talents
 
Protection Talent Agility Talent Intuition Talent Requirements Cost of Improvement

Increases Defense by 5

Increases Agility by 5

Increases Intuition by 5
Elite Warrior  

Increases Defense by 10

Increases Agility by 10

Increases Intuition by 10
Champion 89

Increases Defense by 15

Increases Agility by 15

Increases Intuition by 15
Gladiator 267

Increases Defense by 20

Increases Agility by 20

Increases Intuition by 20
Captain 801

Increases Defense by 25

Increases Agility by 25

Increases Intuition by 25
War Master 2403

 

 
 

 

The Second Block

 

 

The opening restriction for the talent is to have the Captain rank, the maximum level of talent can be reached with the rank of War Master.

The Block consists of three talents and allows improving the talent of Durability, Initiative or Speed talent.

 

Talents
 
Durability Talent Initiative Talent Speed Talent Requirements Cost of Improvement

Increases Durability by 100

Increases Initiative by 3

Increases Speed by 5
Captain  

Increases Durability by 150

Increases Initiative by 6

Increases Speed by 10
War Master 96

Increases Durability by 250

Increases Initiative by 9

Increases Speed by 15.
Hero 288

Increases Fortitude by 400

Increases Initiative by 12

Increases Speed by 20
War Expert 864

Increases Durability by 600

Increases Initiative by 15

Increases Speed by 25
War Master 2592

 

 
 

 

The Third Block

 

 

The opening restriction for the talent is to have the War Expert rank, the maximum level of talent can be reached with the rank of Lord.

The Block consists of two talents and allows you to improve your Amount of Life or Additional Healing talent.

 

Talents
 
Amount of Life Talent Additional Healing Talent  Requirements Cost of Improvement

Increases Vitality by 20

Increases the number of health points restored by healing elixirs and scrolls by 2%
War Expert  

Increases Vitality by 40

Increases the number of health points restored by healing elixirs and scrolls by 4%
War Master 442

Increases Vitality by 60.

Increases the number of health points restored by healing elixirs and scrolls by 6%
Marshall 1326

Increases Vitality by 80

Increases the number of health points restored by healing elixirs and scrolls by 8%
Higher Master 3978

Increases Vitality by 100.

Increases the number of health points restored by healing elixirs and scrolls by 10%
Lord 11934

 

 
 

 

More Details about the Features of "Additional Healing" Talent: the bonus of healing is multiplied with the effects that provide healing. This Talent works on most of the healing effects except for vampire and regeneration.

 

The Fourth Block

 

 

The opening restriction for the talent is to have the Higher Master, the maximum level of talent can be reached with the rank of Conqueror.

The block consists of three talents and allows you to upgrade the Fire-Air Protection, Earth-water Protection or Light-Darkness Protection talent

 

Talents
 
Fire-Air Protection Talent Earth-Water Protection Talent Light-Darkness Protection Talent Requirements Cost of Improvement

Increases Fire-Air Protection by 10

Increases Earth-Water Protection by 10

Increases Light-Darkness Protection by 10
Higher Master  

Increases Fire-Air Protection by 20

Increases Earth-Water Protection by 20

Increases Light-Darkness Protection by 20
Lord 112

Increases Fire-Air Protection by 30

Increases Earth-Water Protection by 30

Increases Light-Darkness Protection by 30
Legendary Conqueror 336

Increases Fire-Air Protection by 40

Increases Earth-Water Protection by 40

Increases Light-Darkness Protection by 40
Lord of the Battle 1108

Increases Fire-Air Protection by 50

Increases Earth-Water Protection by 50

Increases Light-Darkness Protection by 50
Conqueror 3024

 

 
 

 

The Fifth Block

 

 

The opening restriction for the talent is to have the Lord of the Battle rank, the maximum level of talent can be reached with the rank of Chosen by Gods.

The Block consists of three talents and allows you to improve your Chance of Magical Critical Damage, Damage from Magical Critical Damage or Protection from Magical Critical Damage talents.

 

Talents
 
Chance of Magical Critical Damage Talent Damage from Magical Critical Damage Talent Protection from Magical Critical Damage Talent Requirements Cost of Improvement

Increases Chance of Magical Critical Damage by 1%

Increases Damage from Magical Critical Damage by 5%

Increases Protection from Magical Critical Damage by 5%
Lord of the Battle  

Increases Critical Damage chance by 2%

Increases Damage from Magical Critical Damage by 7%

Increases Protection from Magical Critical Damage by 7%
Conqueror 278

Increases Critical Damage chance by 3%

Increases Damage from Magical Critical Damage by 10%

Increases Defense from Magical Critical Damage by 10%
Triumphator 973

Increases Critical Damage by 4%

Increases Magic Critical Damage by 15%

Increases Protection from Magical Critical Damage by 15%
Chosen by Gods 3892

Increases Critical Damage chance by 5%

Increases Damage from Magical Critical Damage by 20%

Increases Defense from Magical Critical Damage by 20%
Chosen by Gods 17514

 

 
 

 

The Sixth Block

 

 

The opening restriction for this talent block is to have the achievement of "500 Bonecrusher Experience". The maximum level of talent could be reached with the achievement of "10.000 Bonecrusher Experience".

The block consists of two talents and allows you to upgrade the "Retribution Protection Talent" or "Enhanced Vampirism Talent".

 

Talents
 
Retribution Protection Talent Enhanced Vampirism Talent Requirements Cost of Improvement

Reduces the Retribution effects by 4.

Increases the Amount of Health Restored by Vampirism by 2.
Bonecrusher - Novice  

Reduces the Retribution effects by 8.

Increases the Amount of Health Restored by Vampirism by 4.
Bonecrusher - Experienced 180

Reduces the Retribution effects by 12.

Increases the Amount of Health Restored by Vampirism by 6.
Bonecrusher - Expert 710

Reduces the Retribution effects by 16.

Increases the Amount of Health Restored by Vampirism by 8.
Bonecrusher - Master 3270

Reduces the Retribution effects by 20.

Increases the Amount of Health Restored by Vampirism by 10.
Bonecrusher - Grandmaster 9950

 

 
 

 

The Seventh Block

 

 

The opening restriction for this talent block is to have "100 Popularity Points". The maximum level of talent could be reached with the achievement of "5000 Walteria or Rumengild Reputation".

The block consists of two talents and allows you to upgrade the "Additional Trade Slots Talent" or "Additional Backpack Slots Talent".

 

Talents
 
Additional Trade Slots Talent Additional Backpack Slots Talent Requirements Cost of Improvement

Increases The Number of Lots at Auction by 1.

Increases The Number of Empty Cells in Your Backpack by 1
100 Popularity Points  

Increases The Number of Lots at Auction by 1 and on Exchange by 1.

Increases The Number of Empty Cells in Your Backpack by 2
175 Experience Points of Herbologist, Geologist, or Fisherman 306

Increases The Number of Lots at Auction by 2 and on Exchange by 1.

Increases The Number of Empty Cells in Your Backpack by 3
Learning of One of the Recipes that are Available for Your Profession:


842

Increases The Number of Lots at Auction by 2 and on Exchange by 2.

Increases The Number of Empty Cells in Your Backpack by 4
375 Experience Points of Jeweller, Alchemist, or Sorcerer 2177

Increases The Number of Lots at Auction by 3 and on Exchange by 3.

Increases The Number of Empty Cells in Your Backpack by 6
5000 Walteria or Rumengild Reputation 7350

 

 
 

 

The Third Category of Talents

The Third Category of talent is available provided that the relevant volumes are examined. Let's have a look at the ways to obtain volumes for each block of the Third Category of talent. Each block will be given a table with the values ??to which this or that talent increases when the talent block is opened/improved. In each block, warriors can choose only one talent to improve.

 

The First Block

 

 

The restriction for this talent is to study Experience and Valor Code, Volume I, the maximum level of talent can be reached by studying the Experience and Valor Code, Volume V, volumes of the codes must be studied in order I, II, III, IV & V.

All levels of "Experience and Valor Volumes" can be obtained in two ways:

- Buying any of the volumes for diamonds in the Premium Shop (Bank - Shop - Talents);

- Buying any of the volumes from the Galash The Merchant or the Squire Voldemar during the Third stage of the Trade Journey event. (it is worth remembering that the prices in the table are average, without considering the result of victories and defeats of a particular race).

The Block consists of two talents and allows you to gain Extra Valor or Extra Experience.

 

 

 
Talents
 
Extra Valor Talent Extra Experience Talent  Cost of Improvement

Increases The Valor Received in Fight by 1%

Increases The Experience Received in Fight by 1%
Experience and Valor Code, Volume I

Increases The Valor Received in Fight by 2%

Increases The Experience Received in Fight by 2%
42
Experience and Valor Code, Volume II

Increases The Valor Received in Fight by 3%

Increases The Experience Received in Fight by 3%
126
Experience and Valor Code, Volume III

Increases The Valor Received in Fight by 4%

Increases The Experience Received in Fight by 4%
378
Experience and Valor Code, Volume IV

Increases The Valor Received in Fight by 5%

Increases The Experience Received in Fight by 5%
1134
Experience and Valor Code, Volume V

 

 
 

 

The Second Block

 

 

The restriction for this talent is to study the Artisan Legacy Code, Volume I, the maximum level of talent can be reached by studying the Artisan Legacy Code, Volume V, the volume of volumes of must be studied in order I, II, III, IV & V.

All levels of "Artisan Legacy Volumes" can be obtained in two ways:

- Buying any of the volumes for diamonds in the Premium Shop (Bank - Shop - Talents);

- Buying any of the volumes at the Trade Fair of Wonders.

The Block consists of three talents and allows you to improve The Chance of Success in Mining/Fishing/Gathering, Reducing the Chance of Breakdown or Improving the Chance of Success during the Craft.

 

 

 
Talents
 
Chance of Success during Procurement Talent Reducing Chance of Breakdown Talent Chance of Success during Craft Talent Cost of Improvement

Gives an additional 1%  Chance of Triple Procurement

Increases Chance of Successful Procurement by 2%

Increases Chance of Doubling Production for alchemist, sorcerer
and jeweller recipes by recipes by 1.1 times
Artisan Legacy Code, Volume I

Gives an additional 2%  Chance of Triple Procurement

Increases Chance of Successful Procurement by 4%

Increases Chance of Doubling Production for recipes of the alchemist, sorcerer
and jeweller recipes by 1.2 times
121
Codex "Artisan Legacy" Volume II

Gives an additional 3%  Chance of Triple Procurement

Increases Chance of Successful Procurement by 6%

Increases Chance of Doubling Production for recipes of the alchemist, sorcerer
and jeweller recipes by 1.3 times
363
Artisan Legacy Code, Volume III

Gives an additional 4%  Chance of Triple Procurement

Increases Chance of Successful Procurement by 8%

Increases Chance of Doubling Production for recipes of the alchemist, sorcerer
and jeweller recipes by 1.4 times
1089
Artisan Legacy Code, Volume IV

Gives an additional 5%  Chance of Triple Procurement

Increases Chance of Successful Procurement by 10%

Increases Chance of Doubling Production for alchemist, sorcerer
and jeweller recipes by 1.5 times
3267
Artisan Legacy Code, Volume V

 

 
 

 

The Third Block

 

 

The restriction for this talent is to study the Defence Skill Code, Volume I, the maximum level of talent can be reached by studying the Defence Skill Code, Volume V, volumes must be studied in order I, II, III, IV & V.

All levels of "Defence Skill Volumes" can be obtained in two ways:

- Buying any of the volumes for diamonds in the Premium Shop (Bank - Shop - Talents);

- Receiving from special precious chests, namely:
- Defence Skill Code, Volume I is received in the exchange tent in exchange for   500 Merchant Marks, cannot be transferred to other players;
- Defence Skill Code, Volume IIis received in the exchange tent in exchange for   1,000 Merchant Marks, cannot be transferred to other players;
- Defence Skill Code, Volume III is received in the Exchange tent in exchange for   2,000 Merchant Marks, cannot be transferred to other players;
- Defence Skill Code, Volume IV and Defence Skill Code, Volume V- rare prizes from special Precious Chests, these volumes can be bought from other players.

The block consists of three talents and allows you to upgrade the Physical, Magical or Physical and Magical Defense talent.

 

 


 
Talents
 
Protection from Physical Damage Talent  Protection from Magical Damage Talent Protection from Physical and Magical Damage Talent Cost of Improvement

Reduces Physical Damage Received
by 2%

Reduces Magical Damage Received
by 2%

Reduces Physical and Magical Damage Received by 1%
Defence Skill Code, Volume I

Reduces Physical Damage Received
by 4%

Reduces Magic Damage Received
by 4%

Reduces Physical and Magical Damage Received by 2%
164
Defence Skill Code, Volume II

Reduces Physical Damage Received
by 6%

Reduces Magic Damage Received
by 6%

Reduces Physical and Magical Damage Received by 3%
492
Defence Skill Code, Volume III

Reduces Physical Damage Received
by 8%

Reduces Magic Damage Received
by 8%

Reduces Physical and Magical Damage Received by 4%
1968
Defence Skill Code, Volume IV

Reduces Physical Damage Received
by 10%

Reduces Magic Damage Received
by 10%

Reduces Physical and Magical Damage Received by 5%
9840
Defence Skill Code, Volume V

 

 
 

 

The Fourth Block

 

 

The restriction for this talent is to study the Life Force Code, Volume I, the maximum level of talent can be reached by studying the Life Force Code, Volume V, the volume of volumes of must be studied in order I, II, III, IV & V.

All levels of "Life Force Volumes" can be obtained in two ways:

- Buying any of the volumes for diamonds in the Premium Shop (Bank - Shop - Talents);

- Participating in the Luck Glow, While:
- Life Force Code, Volume I by exchanging for one Might Charm in the exchange tent, cannot be transferred to other players;
- Life Force Code, Volume II by exchanging for three Might Charm in the exchange tent, cannot be transferred to other players;
- Life Force Code, Volume III by exchanging for five Might Charm in the exchange tent, cannot be transferred to other players;
- Life Force Code, Volume IV and Life Force Code, Volume V drop directly from Mouth of Fortune at Square of Fire or from the Well of Fortune at O'Delvays Square, these volumes can be purchased from other players.

The Block consists of two talents and allows you to improve your Amount of Life or Additional Healing talent.

 

 


 
Talent
 
Amount of Life Talent Additional Healing Talent  Cost of Improvement

Increases Vitality by 20

Increases the number of health points restored by healing elixirs and scrolls by 2%
Life Force Code, Volume I

Increases Vitality by 40

Increases the number of health points restored by healing elixirs and scrolls by 4%
342
Life Force Code, Volume II

Increases Vitality by  60

Increases the number of health points restored by healing elixirs and scrolls by 6%
1026
Life Force Code, Volume III

Increases Vitality by 80

Increases the number of health points restored by healing elixirs and scrolls by 8%
3078
Life Force Code, Volume IV

Increases Vitality by  100

Increases the number of health points restored by healing elixirs and scrolls by 10%
9234
Life Force Code, Volume V

 

 
 

 

More Details about the Features of "Additional Healing" Talent: the bonus of healing is multiplied with the effects that provide healing. This Talent works on most of the healing effects except for vampire and regeneration.

 

The Fifth Block

 

 

The restriction for this talent is to study Battle Art Code, Volume I, the maximum level of talent can be reached by studying the Battle Art Code, Volume V, the volume of volumes of must be studied in order I, II, III, IV & V.

All levels of "Battle Art Volumes" can be obtained in two ways:

- Buying any of the volumes for diamonds in the Premium Shop (Bank - Shop - Talents);

- participating in the Magic Mirror event, while:
- Battle Art Code, Volume I is gotten for a Reflection Gem in the exchange tent, cannot be transferred to other players;
- Battle Art Code, Volume II is gotten for the three Reflection Gems in the exchange tent, cannot be transferred to other players;
- Battle Art Code, Volume III is gotten for five Reflection Gems in the exchange tent, cannot be transferred to other players;
- Battle Art Code, Volume IV and the Battle Art Code, Volume V are rare prizes at the event of Magic Mirror, these volumes can be purchased from other players.

The Block consists of two talents and allows you to increase Critical Damage or Protection from Critical Damage talents.

 

 


 
Talents
 
Critical Damage Talent Protection from Critical Damage Talent Cost of Improvement

Increases Physical Critical Damage by 5%

Reduces Critical Damage Received by 5%
Battle Art Code, Volume I

Increases Physical Critical Damage by 7%

Reduces Critical Damage Received by 7%
172
Battle Art Code, Volume II

Increases Physical Critical Damage by 10%

Reduces Critical Damage Received by 10%
602
Battle Art Code, Volume III

Increases Physical Critical Damage by 15%

Reduces Critical Damage Received by 15%
2408

 

Battle Art Code, Volume IV


Increases Physical Critical Damage by 20%

Reduces Critical Damage Received by 20%
10836
Code "Battle Art", volume V

 

 
 

 

The Sixth Block

 

 

The opening restriction for this talent block is to have the achievement of "500 Dodger Experience". The maximum level of talent could be reached with the achievement of "10.000 Dodger Experience".

The block consists of two talents and allows you to upgrade the "Regular Damage Protection Talent" or "Lasting Damage Protection Talent".

 

Talents
 
Regular Damage Protection Talent Lasting Damage Protection Talent Requirements Cost of Improvement

Reduces Direct Damage Dealt by Attacks and Spells by 1%.

Reduces Damage from Long-Lasting Effects by 2%.
Dodger - Novice  

Reduces Direct Damage Dealt by Attacks and Spells by 2%.

Reduces Damage from Long-Lasting Effects by 4%.
Dodger - Experienced 180

Reduces Direct Damage Dealt by Attacks and Spells by 3%.

Reduces Damage from Long-Lasting Effects by 6%.
Dodger - Expert 710

Reduces Direct Damage Dealt by Attacks and Spells by 4%.

Reduces Damage from Long-Lasting Effects by 8%.
Dodger - Master 3270

Reduces Direct Damage Dealt by Attacks and Spells by 5%.

Reduces Damage from Long-Lasting Effects by 10%.
Dodger - Grandmaster 9950

 

 
 

 

The Seventh Block

 

 

The opening restriction for this talent block is to have the achievement of "Honoured Helper". The maximum level of talent could be reached with the achievement of "Defender of the Meridian Lands".

The block consists of three talents and allows you to upgrade the "City Charter Bonus Talent", "Shadow Bonus Talent" or "Bonus Reward Casket Talent".

 

Talents
 
City Charter Bonus Talent Shadow Bonus Talent Bonus Reward Casket Talen Requirements Cost of Improvement

Increases Your Chance at the rate of 20% to get Twice as many City Charters When Doing Daily City Charter Quests.

Increases Your Chance at the rate of 10% to get Double the Reward When Doing Daily Quests "One on One with Your Own Shadow".

Increases Your Chance at the rate of 10% to get an Extra Casket While Doing Daily Activities.
Honored Helper  

Increases Your Chance at the rate of 40% to get Twice as many City Charters When Doing Daily City Charter Quests.

Increases Your Chance at the rate of 20% to get Double the Reward When Doing Daily Quests "One on One with Your Own Shadow".

Increases Your Chance at the rate of 20% to get an Extra Casket While Doing Daily Activities.
Dependable Helper 112

Increases Your Chance at the rate of 60% to get Twice as many City Charters When Doing Daily City Charter Quests.

Increases Your Chance at the rate of 30% to get Double the Reward When Doing Daily Quests "One on One with Your Own Shadow".

Increases Your Chance at the rate of 30% to get an Extra Casket While Doing Daily Activities.
Urchi Continues on His Path 361

Increases Your Chance at the rate of 80% to get Twice as many City Charters When Doing Daily City Charter Quests.

Increases Your Chance at the rate of 40% to get Double the Reward When Doing Daily Quests "One on One with Your Own Shadow".

Increases Your Chance at the rate of 40% to get an Extra Casket While Doing Daily Activities.
Hero of the People 779

Increases Your Chance at the rate of 100% to get Twice as many City Charters When Doing Daily City Charter Quests.

Increases Your Chance at the rate of 50% to get Double the Reward When Doing Daily Quests "One on One with Your Own Shadow".

Increases Your Chance at the rate of 50% to get an Extra Casket While Doing Daily Activities.
Defender of the Meridian Lands 1323

 

 
 

 

Achievements

When you open talents, achievements are not given. Talent achievements are only received by studying the volumes for The Third Category of Blocks.

After having studied Volumes of "Experience and Valor" Code you will receive the following achievements:

 

Experience and Valour Code, Volume IExperience and Valour Code, Volume IIExperience and Valour Code, Volume IIIExperience and Valour Code, Volume IVExperience and Valour Code, Volume V

 

After having studied Volumes of "Artisan Legacy" Code you will receive the following achievements:

 

Artisan Legacy Code, Volume IArtisan Legacy Code, Volume IIArtisan Legacy Code, Volume IIIArtisan Legacy Code, Volume IVArtisan Legacy Code, Volume V

 

After having studied Volumes of "Defense Skill" Code you will receive the following achievements:

 

Defence Skill Code, Volume IDefence Skill Code, Volume IIDefence Skill Code, Volume IIIDefence Skill Code, Volume IVDefence Skill Code, Volume V

 

After having studied Volumes of "Life Force" Code you will receive the following achievements:

 

Life Force Code, Volume ILife Force Code, Volume IILife Force Code, Volume IIILife Force Code, Volume IVLife Force Code, Volume V

 

After having studied Volumes of "Battle Art" Code you will receive the following achievements:

 

Battle Art Code, Volume IBattle Art Code, Volume IIBattle Art Code, Volume IIIBattle Art Code, Volume IVBattle Art Code, Volume V

 

 


Last updated: April 2021


 


 


 

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