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 | GAME NEWS |  |
Update Notes | 05.03.2026 13:00 |
Dear Players!
We are pleased to announce the latest updates and additions that have arrived in the world of Faeo.
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New Clan Talents:
- Clans that have learned 60 or more talents gain access to unique abilities and bonuses for the entire clan.
Changes to the Enhancement System:
1. A new “Failure Protection” system has been added to equipment tempering. It allows failed attempts to accumulate and convert into an additional percentage chance. Information about failed temperings is stored separately for each individual piece of equipment.
Features of “Failure Protection”:
- With each failed tempering attempt (if all 6 gem slots were filled), the item’s failure counter increases.
- When the enhancement succeeds, the failure counter resets to 0.
The bonus to tempering chance is calculated as follows:
| 1-5 consecutive failures |
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+1% to the chance per failure (up to +5%) |
| 6-10 consecutive failures |
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+2% to the chance per failure (up to +20%) |
| 11+ consecutive failures |
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+4% to the chance per failure (starting at +44% at 11 failures, increasing by 4% up to 70% — no further increase beyond that) |
2. Legendary runes for legendary equipment have been adjusted.
General changes:
- Grade 1 rune: allows switching magic school or character build, and adds a stamina reserve;
- Grade 2 rune: adds half of the level-based tablet bonus (for level 10 — to HP; for level 11+ — to mana);
- Grade 3 rune: adds initiative from 1 to 4 depending on the item’s level;
- Grade 4 rune: adds half of the level-based tablet bonus (for level 10 — to strength; for level 11+ — to wisdom);
- Grade 5 rune: adds one-third of the +15 weapon effect: 1% critical hit chance;
- Grade 6 rune: adds one-third of the +15 weapon effect: 1% increased overall damage.
Boot Runes:
- Grade 1 rune: speed from the red rune (+25), +8 agility, intuition, defense when switching schools;
- Grade 2 rune: increased rune attributes (up to level 10 — vitality (+9); for level 11+ — intellect (+9), value unchanged);
- Grade 3 rune: adds 70 resilience but reduces initiative compared to other runes;
- Grade 4 rune: adds strength (+9) up to level 10, wisdom (+9) for level 11+, value unchanged;
- Grade 5 rune: adds one-third of the +15 weapon effect: 1% critical hit chance;
- Grade 6 rune: adds one-third of the +15 weapon effect: 1% increased overall damage.
Changes to the “Legendary Cutthroats” deck:
- Important changes to the “Legendary Cutthroats deck! Now a preliminary attack on another player is no longer required to activate the deck. The character who initiated the activation becomes the target of the thugs. These changes are intended to prevent attacks on lower-level players to activate the deck.
Update to the Triad bags:
- For the lucky owners of a unique opportunity is now available: you can exchange scraps for Rare Battle Satchel - a bag with random attributes (but no more than 3 times in 30 days)!
Changes to the Might Charm:
- Now Might Charm can be used up to 3 times per day.
- Might Charm now has its own second version, . Thus, if urgently needed, it can be used six times per day.
Changes to the amount of gold from Mystras mobs:
- Changes to coin drops when killing monsters in the Lands of the Genies.
| Level |
Previously
(silver) |
Now
(silver) |
| 5 |
5 - 10 |
5 - 10 (no changes) |
| 6 |
5 - 14 |
5 - 14 (no changes) |
| 7 |
8 - 16 |
10 - 16 |
| 8 |
11 - 20 |
10 - 17 |
| 9 |
9 - 17 |
11 - 18 |
| 10 |
10 - 17 |
12 - 19 |
| 11 |
17 - 21 |
19 - 27 |
| 12 |
15 - 21 |
21 - 28 |
| 13 |
18 - 26 |
23 - 34 |
| 14 |
15 - 20 |
24 - 35 |
| 15 |
15 - 20 |
30 - 40 |
| 16 |
45 - 71 |
40 - 60 |
| 17 |
30 - 56 |
40 - 65 |
| 18 |
45 - 75 |
45 - 75 (no changes) |
| 19 |
53 - 75 |
55 - 75 |
| 20 |
60 - 90 |
60 - 90 (no changes) |
Changes to Mystras mob balance:
- For regular farming monsters (those visible in the hunt screen), the logic of player level perception has been changed. Now, regardless of the player’s level, the monster will be treated by the game as level 10; thus you no longer need increased concentration to successfully hit monsters with spells.
- However, some quest monsters are still treated as level 20. Therefore, the effect Concentration for mages can still be obtained by using the compass to travel to the Lands of the Genies. For convenience, the effect can now be obtained/refreshed once every 12 hours through the NPC Jasmine, via the dialogue “Patronage of the Genie”. The patronage effect is now visible to players.
- Over time, we will also change the perception of these quest monsters, and additional concentration will no longer be required.
- The health of Mystras farming monsters has been adjusted. At most levels the changes are minor (rounding), except for levels 5-8 and 16-17.
List of changes (HP values):
| Level |
Previously |
Now |
Difference |
| 5 |
1618 |
1000 |
-618 |
| 6 |
1830 |
1400 |
-430 |
| 7 |
2069 |
1700 |
-369 |
| 8 |
2195 |
2000 |
-195 |
| 9 |
2344 |
2350 |
+6 |
| 10 |
2523 |
2550 |
+27 |
| 11 |
2677 |
2700 |
+23 |
| 12 |
3049 |
3050 |
+1 |
| 13 |
3230 |
3300 |
+70 |
| 14 |
3522 |
3500 |
-22 |
| 15 |
3755 |
3800 |
+45 |
| 16 |
11497 |
10000 |
-1497 |
| 17 |
8833 |
11000 |
+2167 |
| 18 |
13648 |
13500 |
-148 |
| 19 |
14703 |
14700 |
-3 |
| 20 |
20838 |
21000 |
+162 |
Changes to Oracle Quests:
- Resource turn-in quests have been updated. Unpopular tasks have been removed. Resources from the Lands of the Genies have been added.
- Monster-killing quests have been updated. Unpopular tasks have been removed. Monsters from the Lands of the Genies have been added.
- Rewards or requirements for some tasks have been revised (for example, for turning in quicksilver or glass).
Changes to the Distribution of GunglDO Armor:
- Armor from the GunglDO series is now issued “sealed”; after unsealing, its attributes become visible and the item becomes non-transferable.
Changes to the Super-Blows:
- Cobra Attack Super-blow, now deals damage only to the opponent’s HP (previously also to mana). Due to the implementation specifics of the previous version, it could work incorrectly.
- A separate super strike for mana points will be added later (6% for 60 seconds).
- Minor changes to the balance of super-blows:
- Strike “Flight of the Stork” = 20 anti-stun
- Strike “Flight of the Crane” = 35 anti-stun
- The parameters are not final and may be revised.
Balance Changes:
- Succulent Foreshank now does not stack with the Heroic Strengthening effect group (intentions, triumphs, or black dragon).
- Incarnations (guard, etc.) do not stack with effects from the Prayer group.
- Ice Resurrection Feather now has an internal cooldown of 1200 seconds (previously 300); it can only resurrect yourself (previously any ally).
- now stacks up to 7 times (previously 15).
Changes to drop from Mistresses:
For defeating the Mystras Mistresses, resources are now awarded according to the talent type. That is:
- Mistress of the Thickets grants resources and Mo-Datkhars of the herbologist.
- Mistress of the Earth grants resources and Mo-Datkhars of the geologist.
- Mistress of the Waters grants resources and Mo-Datkhars of the fisherman.
- The drop of Mo-Datkhars has been fixed (previously, the selection of gathering and sifting skills for a specific profession had to match).
Other Changes:
- The Ghost of Obsession can no longer be stunned.
- The Certificate for clan resources can now be exchanged for the Treatise “Clan Unity I” in the Architect’s shop.
- Owners of the red medal of the Underground Knights can now, if necessary, purchase combat certificates in the arsenal (1 per day for 10 scalps and 1 gold coin).
- Ethereal Dust (for pet talismans) can now be transferred or put up for auction. In the Elt Cube, you can now assemble 1 bag from 5000 dust.
- The quest “Tleasule Tsest” can now be completed in an alternative way. Review the current quest objective.
- The penalty for violating the attack rules has been changed.
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We wish you a great game and new victories, warriors!
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1. big nub kara
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05.03.2026 13:13 |
| Now Might Charm can be used up to 3 times per day. XD |
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2. -CyberPunk-
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05.03.2026 14:17 |
| Love every change except the might charm one :D |
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3. Masstador
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05.03.2026 14:28 |
| A big joke about Might Charm... |
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4. jakal
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05.03.2026 14:44 |
| General changes:
Grade 1 rune: allows switching magic school or character build, and adds a stamina
and how ? |
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5. enrix
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05.03.2026 15:00 |
| Good Job! The update is fenomenal!
Maybe except for the cutthroats deck, which could be easily fixed by adding rule lvl-2, im not a fan of making the game too easy |
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6. TheRedTiger
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05.03.2026 15:09 |
| best change is might charm!! |
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7. Bombaci_TR
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05.03.2026 15:33 |
| We want a Turkish interface.. |
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8. Vough
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05.03.2026 16:21 |
| @enrix
If you add that rule all mighty lvl 20 in this game couldnt use deck :lol: |
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