- [Enter Battle with an Aura Equipped]
- You can now enter combat with an aura already equipped. Check out the updated aura interface.
- Items now display their average market value to the right of the official buyback price.
- [Combat Buff Rebalancing]
- We continue to work on making our game even more dynamic, with battles that are exciting, dramatic, and don't drag on forever. To achieve this, we've made some minor adjustments to equipment stats.
| Effect |
Before |
After |
| Might Charm |
Damage: 15%
Damage reduction (decreasing): 10%
Damage reduction (non-decreasing): 10% |
Damage: 7%
Damage reduction (decreasing): 7%
Damage reduction (non-decreasing): 8% |
| Element Shield |
Protection against magic damage: 10% |
Protection against magic damage: 7% |
| Arkat of Mighty Vitality |
Damage: 3%, 4%, 6%, 7%, 8%, 9% |
Damage: 1%, 1%, 2%, 3%, 3%, 4% |
| Elixir of Evil Intentions IV |
Damage reduction: 5%, 8%, 10%, 12% |
Damage reduction: 3%, 4%, 5%, 6%
Durability removed (100 at levels 3 and 4)
Elemental protection removed (50 at level 4)
Penetration added: 0/50/100/150 |
| Elixir of Triumph IV |
Damage reduction: 5%, 8%, 10%, 12% |
Damage reduction: 2%, 3%, 4%, 5%
Durability removed (100 at levels 3 and 4)
Elemental protection removed (50 at level 4)
Penetration added: 0/40/80/120 |
| Black Dragon V |
Durability: 100 at levels 3 and 4
Elemental protection: 50 at level 4 |
Durability removed (100 at levels 3 and 4)
Elemental protection removed (50 at level 4)
Penetration added: 0/30/60/80 |
| Penetration for all elements |
Elemental protection: 10..50 |
Penetration: 10..50 |
| Dragon's Breath |
Damage: 10%..17%
Damage reduction: up to 10% |
Damage: 3%..5%
Damage reduction: 3% |
| Dragon's Breath |
Damage reduction: 5%
Damage: 6%
Number of targets: 2
Stacks: 2 |
Damage reduction: 2%
Damage: 4%
Number of targets: 3
Stacks: 3 |
| Absolute Will of the Chosen |
Elemental protection: 50..100 |
Penetration: 50..100 |
| Protection from magic critical damange |
Enemy magical critical hit coefficient reduction: 5..20 |
Enemy magical critical hit coefficient reduction: 3..15 |
| Protection from critical damage |
Enemy physical critical hit coefficient reduction: 5..20 |
Enemy physical critical hit coefficient reduction: 3..15 |
- Damage reduction has been replaced with Durability.
- The percentage-based damage bonus has been replaced with a flat damage bonus.
- The effect now lasts 20 turns at all levels.
- All level 13 Blessings of Good are now universal (no longer tied to a school of magic).
- The blessings have been adjusted: more magical attributes have been added, while Anti-trauma and physical attributes have been removed.
The following values have been adjusted:
- Anti-trauma 5..25 → Power reserve 5..25
- Trauma 2..10 → Physical critical hit protection 5..25
- Magic critical hit chance 1..5 → Magic critical hit protection 5..25
- Experience 1..5 → 10..50
- Valor 1..5 → 10..50
- The effects of Prismatic Signet Rings at all levels now use standardized icons and names.
The values of certain types of settings have been adjusted:
- Mirt [9] Protection/Penetration: 0 → 40/50/60/70/80
- Mirt [14] Protection/Penetration: 50/55/60/65/70 → 80/100/120/140/160
- Mirt [19] Protection/Penetration: 120/132/144/156/180 → 180/190/200/210/220
- Jagged Bezels: Trauma has been removed. Strength and Wisdom have been added (for level 7+), with values equal to the physical attribute.
- Runes for legendary items have been adjusted.
- Rockfall and Ice Storm: the stun chance has been reduced from 31 to 15 at all levels.
The rewards for using an Arbiters of Fate Patch or exchanging a Mystras Patch for influence have been adjusted:
- Mystras influence: +50 (previously +5).
- Arbiters of Fate reputation: +40 (previously +15).
Flying Stork
- Stun resistance: 20 → 16
- Duration: 7 → 5
Flying Crane
- Stun resistance: 35 → 32
- Duration: 7 → 5
- Block effectiveness (magic): -10 → -15
- The party requirement check for players up to level 5 has been removed.
- 15 Wolfers now spawn instead of 10.
- The event respawn time has been reduced to 6 hours 30 minutes (previously 24 hours).
- The party requirement check for players up to level 8 has been removed.
- 12 Cerberus monsters now spawn instead of 7.
- The event respawn time has been reduced to 6 hours 30 minutes (previously 24 hours).
- [Legendary Item Rebalancing]
- Legendary items have been rebalanced. The previous and updated versions are shown below.
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