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Spirit Charmers

Available: from level 5. Only for warriors that are part of a clan. Initiation: Lady Guinevere and Lady Cordelia.

 

 

 

Possessors of a priceless gift, familiar with the secrets of communicating with the souls of the dead, and granted from birth the ability to tame spirits, they belong to an ancient race dating back to times long gone, when Faeo was a completely different place. Only two family lines of Humans and Magmars have retained this unique gift of the heavens to this day, without revealing to anyone the secrets of their rituals, and passing their great knowledge from generation to generation.  Lady Cordelia and  Lady Guinevere have been marked by destiny, from the heavens they have received the ability to transform incorporeal spirits, released from mortal bodies, into ghostly forms and wraiths. These noble ladies are true representatives of the Spirit Charmers, they are highly skilled in dealing with the illusory material of spirits, and use their necromancy skills and ancient magic to perform experiments and penetrate deep into the world of the dead.

Immersed in the affairs of the underworld, Lady Guinevere and Lady Cordelia are not distracted by the affairs of this world, but for their research they require Essences of living creatures. The brave warriors of Faeo join forces in clans and do everything they can to increase their Spirit Charmer reputation and acquire a Clan Totem. It just so happens that for both to get what they desire, they need to cooperate.

 

   

 

In battles with monsters, whose level is the same as the warrior that summoned help in combat, the warrior may obtain a pet Essence. This is the embodiment in ghostly form of the spirit of the small helper of the defeated enemy. If your pet has undergone special training with  Sweet Mila or  Bonna Benita, then the likelihood of receiving a large number of Essences significantly increases.

 

Essence Drop
 
Pet
level
Regular Drop Additional drop, if you are lucky

5
5 Essences
+10 +20 +30 +40
6
6 Essences
+12 +24 +36 +48
7
7 Essences
+14 +28 +42 +56
8
8 Essences
+16 +32 +48 +64
9
9 Essences
+18 +36 +54 +72
10
10 Essences
+20 +40 +60 +80
11
11 Essences
+22 +44 +66 +88
12
12 Essences
+24 +48 +72 +96
13
13 Essences
+26 +52 +78 +104
14
14 Essences
+28 +56 +84 +112
15
15 Essences
+30 +60 +90 +120
16
16 Essences
+32 +64 +96 +128
17
17 Essences
+34 +68 +102 +136
18
18 Essences
+36 +72 +108 +144
19
19 Essences
+38 +76 +114 +152
20
20 Essences
+40 +80 +120 +160

More information about Obtaining Essence
 
 

 

As to see and collect the ghostly pet on the battlefield you need to take the amazing Elixir of Ghostly Vision, which will give you magical sight.

 

 

After accumulating a certain number of essences, warriors can hand them in to the head of their clan, who will go to Lady Cordelia or Lady Guinevere and will increase your Spirit Charmer reputation in exchange for the ghostly incarnations of the pets. When your reputation reaches a certain level, it will be possible to acquire a Clan Totem, which is designed to protect in combat all warriors that have found favour with the Spirit Charmers. This magical charm is able to deflect damage caused in the heat of battle for 5 moves. The strength of the Clan Totem directly depends on the number of essences handed in: the more powerful the charm, the higher the percentage of deflected damage.

 

Totems
 
Level Totem Reputation Effect  Cost 
5 35 000 Reflects 43% of the damage dealt to the player for 5 turns, but no more than 104 damage per turn.

15

6 73 000 Reflects 46% of the damage dealt to the player for 5 turns, but no more than 125 damage per turn.

20

7 116 200 Reflects 50% of the damage dealt to the player for 5 turns, but no more than 150 damage per turn.

25

8 170 200 Reflects 54% of the damage dealt to the player for 5 turns, but no more than 179 damage per turn.

30

9 256 600 Reflects 58% of the damage dealt to the player for 5 turns, but no more than 215 damage per turn.

35

10 440 200 Reflects 63% of the damage dealt to the player for 5 turns, but no more than 259 damage per turn.

40

11 677 800 Reflects 68% of the damage dealt to the player for 5 turns, but no more than 406 damage per turn.

45

12 1 131 400 Reflects 73% of the damage dealt to the player for 5 turns, but no more than 443 damage per turn.

50

13 1 963 000 Reflects 79% of the damage dealt to the player for 5 turns, but no more than 482 damage per turn.

55

14 3 313 000 Reflects 85% of the damage dealt to the player for 5 turns, but no more than 525 damage per turn.

60

15 5 608 000 Reflects 92% of the damage dealt to the player for 5 turns, but no more than 573 damage per turn.

65

16 8 980 000 Reflects 93% of the damage dealt to the player for 5 turns, but no more than 624 damage per turn.

70

17 14 300 000 Reflects 93% of the damage dealt to the player for 5 turns, but no more than 679 damage per turn.

75

18 22 880 000 Reflects 93% of the damage dealt to the player for 5 turns, but no more than 728 damage per turn.

80

19 36 600 000 Reflects 94% of the damage dealt to the player for 5 turns, but no more than 782 damage per turn.

85

20 60 000 000 Reflects 95% of the damage dealt to the player for 5 turns, but no more than 821 damage per turn.

90

 
Attention! A totem is a personal item, but it can only be used by a if you are a member of a clan that has the required reputation.
 
 

 

It is important to remember that this reputation is only available to warriors that are in clans.

 

 


Last updated: July 2023

 



 

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