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Arena

The Arena of the Underground Knights is a stamping ground where knights of the human and magmar races fight, train their skills and strive to destroy the enemy and win. The rules of combat in the arena provide for pair battles, with a pair of warriors from each side competing. The victor's side gets tokens that they can exchange for valour, which is so important to life in the warlike world of Faeo. 

 

 Schlachtfeld Arena

 

The arena is limited to two participants per team. If you register as a group, make sure that your group doesn't exceed two participants, otherwise you will not enter the battlefield. All amulets of call except mounts are prohibited from the battlefield.

 

Arena - Stützpunkt der Menschen 

 

 

ORIENTATION

 

You are in the base of your race at the beginning. The battlefield consists of only three rooms, the base of the humans, across from it the base of the Magmars, and in the middle between the bases there is the regular arena where the battles take place.

  

Also, you should immediately switch the chat to the "raid channel" - this will allow you to hear everything that is said by your race in the entire instance, and every player of your race will be able to read your message, no matter where they or you are.

 

  

Arena - Kampffeld

 

 

TARGET

 

 

Victory in battle is the most important thing. The team that has 5 points first is the winner. You get points by fighting with the opposing team on the arena. For each battle won, your team gets 1 point. If you die in battle, you can revive at the altar in the base, but only every 5 minutes.

 

 

 

However, you can earn points in another way - by entering the enemy team's base, stealing the energy sphere from the altar there and bringing it to your team's base and putting it in the chest there.

 

Energetische Sphäre

 

 

It is useful to think of a tactic that one of your team simultaneously protects the energy sphere in your base and engages the opposing team in a fight, while the other, for example, tries to steal the opponent's energy sphere from the base. Remember that if you die in battle, you will lose the sphere.

 

 

REWARDS

 

You gain valour and experience every time you create and deliver a sphere (see table). At the end of the battle you get a reward from valour and experience, the amount depends on whether your team won, lost or if the battle ended in a draw.

 

 

 

Rewards for the spheres
 

Group

give a sphere

Valour

Experience

3-4

60

20

5-6

84

28

7-8

120

40

9-10

168

56

11-12

240

80

13-14

336

112

15

480

160

 
 

 

  

 

Rewards for the Arena of the Underground Knights
 
 

Group

Victory

2.Victory in a row

3.Victory in a row

4.Victory in a row

5.Victory in a row

Exit

Valour

3-4

300

450

600

750

900

-500

5-6

420

630

840

1050

1260

-700

7-8

600

900

1200

1500

1800

-1000

9-10

840

1260

1680

2100

2520

-1400

11-12

1200

1800

2400

3000

3600

-2000

13-14

1680

2520

3360

4200

5040

-2800

15

2400

3600

4800

6000

7200

-4000

Experience

3-4

51

62

77

84

87

5-6

71

87

108

118

122

-

7-8

102

124

154

168

174

-

9-10

143

174

216

235

244

-

11-12

204

248

308

336

348

-

13-14

286

347

431

470

487

-

15

408

496

616

672

696

-

 
 

 
 

BADGES



The rewards for the Underground Knights Arena include experience and valour, which the winner can get when exchanging the won badges with one of the Underground Knights.
 

    
 

ATTENTION! When reaching the highest accessible rank of a given level, valour is no longer awarded.



 

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