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 | Seasonal rewards |  |
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Seasons deck
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Availability: The deck is for players who have reached level 3.
The Seasons deck allows you to receive a special seasonal blessing for 1 hour every day
during the active stages of seasonal events (entire month
of December). Apart from the blessing, by using the deck you will also receive a certain number of seasonal
tokens.
The only way to receive cards from this deck is from seasonal events or from other players. You cannot
receive them from Packs of Cards or by exchange in the Library in Fortress of Captivity.
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Month |
Effect |
Tokens |
Effect
description |
January |
|
10 |
Durability +100
Prophecy +4
Spaces in backpack +2 |
February |
|
10 |
Prophecy +4
Valour and Coins for killing monsters +5% |
March |
|
12 |
Antitrauma +15
Prophecy +4
Energy received in battles +10% |
April |
|
11 |
Initiative +5
Prophecy +4
Reduces the chances of unsuccessful resource gathering |
May |
|
10 |
Prophecy +4
Reduces the number of items broken in case of defeat
Increases the chances of success for the alchemist, jeweller and sorcerer
professions |
June |
|
5 |
Speed +15
Prophecy +4
Chance of successful resource gathering +4% |
July |
|
4 |
Durability +100
Prophecy +4
Coins for killing monsters +5% |
August |
|
35 |
Prophecy +4
Spaces in backpack +2
Valour received in battles +5% |
September |
|
7 |
Prophecy +4
Energy received in battles +10%
Reduces the chances of unsuccessful resource gathering |
October |
|
9 |
Initiative +5
Antitrauma +15
Prophecy +4 |
November |
|
8 |
Prophecy +2
Increases the chances of successful resource gathering
Increases the chances of success for the alchemist, jeweller and sorcerer
professions |
December |
|
2 |
Speed +15
Prophecy +1
Reduces the number of items broken in case of defeat |
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Style helmets
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Each month you will have the opportunity to obtain a unique style headgear. It will not only make you look
fashionable, but also provide you with various battle advantages:
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Month |
Item |
Achievement
|
Description
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January |
|
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Antitrauma +30 |
February |
|
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Durability +100
Increases durability in battle by 15%. |
March |
|
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Slightly increases the chance
of critical damage with physical attacks and magic, reduces the likelihood
of failure when resource gathering and provides an additional chance to
gather triple the number of resources. |
April |
|
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Returns 4% of any damage
inflicted to the attacker, but no more than 42 units. When the clan totem is
used the effect is lost (until the end of the battle). |
May |
|
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Allows you to receive 10% more
energy and protects its master from stun for the first two rounds. |
June |
|
 |
Increases the number of health
points restored by healing elixirs and scrolls by 10%. |
July |
|
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Initiative +15 |
August |
|
 |
Temporarily increases your
agility, protection, intuition, and protection from all elemental magic by
4%. |
September |
|
 |
Temporarily increases strength
and wisdom by 4%. |
October |
|
 |
Has a small chance of making
your opponent freeze in fear and skip a turn. |
November |
|
 |
Reduces physical and magic
damage received by 4%. |
December |
|
 |
Increases the likelihood of
doubling production when using the alchemist, jeweller, or sorcerer recipes,
and also the likelihood of tripling the fisherman, herbologist, and
geologist resources obtained. |
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Banners
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You will also be able to acquire a banner, using which - depending on the season - will give you a
different effect in battle. The banners can be used once every 3 hours.
Winter - December, January, February
Increases current and maximum life level by 5% until the end of the battle (added to Elixir
of Giant).
Spring - March, April, May
Converts 5% of inflicted damage into life until the end of battle.
Summer - June, July, August
When used, it gives you the chance to reduce the amount of damage received by 10% for 5
moves.
Autumn - September, October, November
When used it can significantly increase the efficiency of healing elixirs and scrolls for 5
moves.
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Month |
Banner |
Achievement
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Month |
Banner |
Achievement
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January |
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 |
July |
|
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February |
|
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August |
|
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March |
|
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September |
|
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April |
|
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October |
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May |
|
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November |
|
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June |
|
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December |
|
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Arhas amulet
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Every month you have a chance to obtain a temporary Arhas amulet.
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Month |
Amulet |
Achievement
|
Month |
Amulet |
Achievement
|
January |
|
 |
July |
|
 |
February |
|
 |
August |
|
 |
March |
|
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September |
|
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April |
|
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October |
|
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May |
|
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November |
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June |
|
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December |
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Players from level 4 can use the amulet to receive the corresponding achievement.
You can check which achievements you are missing in:
Character - Achievements - Seasonal
When you collect all 12 achievements, you will receive a permanent Arhas amulet:
Arhas does not fight in battle, instead it heals its owner by up to 70% of their maximum health, as well as
removes poisoning effects and negative spells.
Using Arhas will allow you to travel 30% faster and carry 3 more items. Arhas will consume 1
Sack of Food per travel location, and summoning it to battle will cost 25 Sacks of Food.
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Fire monkey
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As a reward for participating in seasonal events, players are able to tame Fire Monkey pet. Every month you
will have a chance to purchase a monkey statuette and by using it you receive the corresponding achievement.
Upon receiving 3 achievements, you will get Fire Monkey Medallion. If you use 7
different statuettes, the pet will be upgraded to green and if you get all
12 achievements the pet will be upgraded to blue. You can check how many
statuettes you have already used in Attributes section in the backpack.
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Month |
Statuette |
Achievement
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Month |
Statuette |
Achievement
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January |
|
 |
July |
|
 |
February |
|
 |
August |
|
 |
March |
|
 |
September |
|
 |
April |
|
 |
October |
|
 |
May |
|
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November |
|
 |
June |
|
 |
December |
|
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In addition to the possibility of taming the Fire Monkey pet, you can use the
statuette every day to receive Complimentary Elixir of Life (10 pcs), as well as one of
the following:
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Blazing Cerberus's Spirit
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Cerberus-related artefacts can be purchased when participating in seasonal
events. Using these items will allow you to turn into Cerberus.
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Month |
Artefact |
Achievement
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Month |
Artefact |
Achievement
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January |
|
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July |
|
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February |
|
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August |
|
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March |
|
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September |
|
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April |
|
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October |
|
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May |
|
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November |
|
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June |
|
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December |
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When you use the first artefact, the quest "Shadow of a Beast" will
start. (Please note that the artefacts cannot be used inside shops.) You will need to talk to Maritsa and Bludiara and you will
receive Scorched Collar.
After you use second artefact, you will need to contact Demonologists Berrush and I-Vidi who will send you on
a quest to defeat a superbeing of your level or higher. When you complete that task, the collar will be
upgraded to Scorched Collar with Runes.
To continue the quest, you need to use third artefact. After a battle and a
conversation with the demonologist, you will receive Scorched Collar with Flaming Runes, which allows you to turn into
Cerberus for 1 hour.
The Collar works like an incarnation potion, not only changing the owner's
appearance, but also attributes. When you use the Collar, certain
limitations are applied to your character: Shackles of Embodiment.
To use the Collar, you will need 12 units of Cerberus's fury. Fury can be
collected after receiving Scorched Collar with Runes, with a small chance of dropping when killing monsters or
enemies in the battlefields. You cannot gain more than 1 unit a day. The number of collected fury can be
checked in character's attributes.
After using any of the event artefacts, a counter of collected Cerberus's
soul particles will appear in the Attributes section in the backpack.
As the number of collected particles increases, the attributes of Cerberus
incarnation will change.
By using the incarnation, your life level as well as your strength will be
increased (depending on the level):
Life level: +50% / +85% / +95% / +105%
Strength: +50% / +60% / +80% / +100%
It is not possible to cast spells while under the effect of the incarnation.
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Particles |
Collar |
Skills |
Maximum
Fury |
1 |
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- |
- |
2 |
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Allows for collection of
Cerberus's Fury (no more than 1/day). |
15 |
3 |
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533
|
15 |
4 |
|
533
|
15 |
5 |
|
533
|
15 |
6 |
|
533
|
15 |
7 |
|
533
|
20 |
8 |
|
533
|
20 |
9 |
|
533
|
20 |
10 |
|
533
|
20 |
11 |
|
533
|
20 |
12 |
|
533
Initiative and speed: +30
|
20 |
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Kodrag Amulet
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Participation in the seasonal events and purchase of special acorns during the
reward stages will allow you to obtain and upgrade Kodrag Power Gift.
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Month |
Acorn |
Achievement
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Month |
Acorn |
Achievement
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January |
|
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July |
|
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February |
|
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August |
|
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March |
|
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September |
|
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April |
|
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October |
|
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May |
|
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November |
|
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June |
|
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December |
|
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When using any of the acorns for the first time, Kodrag Power Gift will appear
in your backpack. The amulet will be improved by using different acorns. The same acorn cannot be used
twice.
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Acorns |
Amulet |
Additional
information |
1 |
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Style item
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2 |
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Initiative +1
Speed +1
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3 |
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Initiative +1
Speed +1
Possibility to reset instance cooldown once a week.
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4 |
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Initiative +3
Speed +2
Possibility to reset instance cooldown once a week.
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5 |
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Initiative +4
Speed +3
Vitality +10
Possibility to reset instance cooldown once a week.
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6 |
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Initiative +5
Speed +4
Vitality +10
Possibility to reset instance cooldown once a week.
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7 |
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Initiative +6
Speed +7
Vitality +12
Possibility to reset instance cooldown once a week.
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8
|
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Initiative +8
Speed +8
Vitality +12
Possibility to reset instance cooldown once a week.
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Initiative +8
Speed +8
Vitality +12
Allows your group to receive Satiety of Sacred Kodrag once a week.
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9
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Initiative +9
Speed +9
Vitality +13
Possibility to reset instance cooldown once a week.
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Initiative +9
Speed +9
Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
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10
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Initiative +10
Speed +10
Vitality +13
Possibility to reset instance cooldown once a week.
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Initiative +10
Speed +10
Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
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11
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Initiative +11
Speed +11
Vitality +14
Possibility to reset instance cooldown once a week.
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Initiative +11
Speed +11
Vitality +14
Allows your group to receive Satiety of Sacred Kodrag once a week.
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12
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Initiative +12
Speed +12
Vitality +15
Possibility to reset instance cooldown once a week.
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Initiative +12
Speed +12
Vitality +15
Allows your group to receive Satiety of Sacred Kodrag twice a week.
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Initiative +12
Speed +12
Vitality +15
Allows you to remove Satiety from the selected target
twice a week.
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The amulet works on the following instances: Bog Elf Swamp, Plateau of Scorpions,
Exiles' Fortress, Gurraldiy Korr's Grotto, Kretch Lair, Sunken Ship, Zigred Hive, Resurrected
Ghoul's Crypt, Derelict House, Palaces of King Magish, Forbidden City, Elfin Sanctuary, Enchanted
Forest, Great Maurin Tree, Crypt of Fallen Heroes.
Resetting instance and receiving Sacred Kodrag Satiety have separate cooldowns.
To get the satiety players need to be in a group, but they do not have to be in the same location.
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Altar of the Supreme Spirit of the Kretches
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Shaman Kratkh has chosen to carry out his plans and become the new holy chief of the grey
tribe. He intends to destroy the altar of the Supreme Spirit of the Kretches in the Main Sanctuary, gaining
great strength and becoming a threat to the entirety of Faeo! In order to stop him, you will have to go to
the Kretches' Lair.
There, after the killing of the Kretch
Butcher, you will find a secret passage to the Old Cave, where the shaman is hiding. If you defeat
Kratkh in a tough fight, you will be able to rebuild the destroyed altar of the Supreme Spirit of the
Kretches. The grateful spirit will not remain in debt and will repay you with its gifts!
THE RESTORATION OF THE ALTAR
In order to rebuild the destroyed altar, the soldiers will have to defeat the ambitious Shaman Kratkh. To
summon him to battle in the Kretches' Lair, after
defeating Kretch Butcher, an artefact will
have to be used in the Old Cave - Kretch Amulet. You will be able to buy such amulets
in a shop with seasonal awards in a bundle of 5 pcs for seasonal tokens.
 |
 |
Amulet cost |
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|
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Month |
Amulet price |
Achievement |
Month |
Amulet price |
Achievement |
January |
30 |
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July |
15 |
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February |
25 |
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August |
150 |
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March |
15 |
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September |
15 |
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April |
33 |
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October |
25 |
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May |
30 |
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November |
40 |
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June |
25 |
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December |
12 |
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You can also buy Kretch Defender Amulet of Call in a shop with seasonal awards in an amount equal to the order number of
the current month. For example, there will be 3 amulets in March and 12 in December. This item, when
activated, will allow you to leave the battle (in situations where it is possible) and leave the Kretch Defender [1]  in your place, who will
continue to fight with the enemy.
It will only be possible to get to the Old Cave after Kretch Butcher has been killed and
the following items are in your backpack - Kretch Amulet or Kretch Awakened Amulet. It will only be possible
to kill the Shaman once in a single copy of the instance.
Killing the Shaman will not be an easy task - he will use dangerous effects in the fight:
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Immunity to Stunning
You cannot stun this creature. Instead blows that usually stun
will inflict double damage on it. |
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Shackles of Powerlessness
A curse of powerlessness, which does not allow mounts to use magic
capabilities in battle. |
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Cannibalism
When the shaman's health reaches 70%,
hunger awakens within him. The indiscriminate kretch eats the corpse of
a fallen enemy, restoring 20% of maximum health. |
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Tough hide
The shaman's grey skin is protected from enemy magic by a special spell.
Weakening and retribution effects from scrolls and powders
do not affect the kretch, and neither does Chaos
magic. |
Depending on
the group's level shaman will use the following effects: |
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Kretch stuff
The habits of the kretches have always been known for being
disgusting! If you block the shaman's
attack, dodge it or deal a critical
hit to the shaman, he immediately makes another
fast attack underhandedly and deals you damage equal to
10% of your maximum health. |
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Hunting call
The shaman summons kretch allies [1]
- a pack of those disgusting beasts will soon arrive to help
him. |
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All for one!
The kretches hate honest duels and strong opponents. The
shaman's summoned pack rushes into battle
only if it senses that you were unable to keep your
health at full. If you manage to keep your health
at maximum until this effect ends, the pack loses your scent.
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Surrounded by the pack!
You were unable to keep your health at full -
three of the pets [1]
caught your scent and have joined the battle. |
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Rabid Rage
Seeing one of his pets [1] killed,
the shaman falls into a fury. The strength of his
attacks will be increased until the end of the
fight. |
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All of the effects described above,
as well as:
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Magical plot
The spirits strengthen the shaman's spells. Now, as soon as
he sees the effect of Elixir of Atshi on the
enemy, he can instantly dispel it. |
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Accumulation of forces
Sensing the enemy's weakness, the shaman saves up strength
for another sneak attack. At the start of his
turn, if he sees that your mana
supply is less than 75%, he will manage to gain
a little strength. The more
strength the kretch gains, the more special
Shamanic blows he
can deal after Accumulation of forces ends. |
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Power reserve
Accumulated magic power - just enough for one Shamanic blow.
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Shamanic blow
The kretch's stored-up strength is put into
action - a special strike deprives the enemy of 10% of
their maximum health. |
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All of the effects described above,
as well as:
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Bad blood
The shaman's blood is corrupted by the spells of spirits -
the effect of vampirism agains him is
reduced by 40%. |
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Shamanic damage
Each of the shaman's attacks hits you with magical
corruption and lowers damage you deal by 10% for 20
sec. |
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Slippery creature
With the help of the spirits, the renowned cunning of the shaman
reaches new heights. If his health is above
50%, then each of his attacks interrupts
the enemy's hit combo. If it is lower, the
shaman's attacks return life force to him equal to
40% of damage dealt to the enemy. |
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|
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Each placement of the Awakened Amulet on the altar will increase the Power of the Supreme Spirit of
the Kretches by 1. It will be possible to increase the Power up to a maximum of 60
units during the season, for which you will receive an achievement:
You will be able to see the counter in the Attributes in the Backpack.
Besides increasing the Power of the Supreme Spirit, a warrior will receive an additional set of
awards.
REWARDS FROM THE ALTAR
During the restoration of the altar, warriors will receive award sets consisting of four
categories: gifts, food, resources and elixirs of metamorphosis.
Gifts: One from the following list will be received, depending
on the month
Food: 30 pieces of food from a seasonal event of the current
month.
Resources: It will be possible to obtain one
type of items. The chance of getting more valuable artefacts will depend on the current
level of the Supreme Spirit Power.
«Kretch» Metamorphosis Elixirs: one of the
following Elixirs of Metamorphosis will always be issued.
The rarity of the elixir will depend on the current level of Supreme
Spirit Power.
If elixirs of the same rarity are used, the duration of effect will be increased.
Using the elixir will give you an effect for 1 hour:
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|
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Elixir |
Effect |
Description |
|
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Gold received from monsters
+1%
Space in backpack +1
Speed +1 |
|
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Gold received from monsters
+2%
Space in backpack +2
Speed +2 |
|
|
Gold received from monsters
+3%
Space in backpack +3
Speed +3 |
|
|
Gold received from monsters
+4%
Space in backpack +4
Speed +4 |
|
|
Gold received from monsters
+5%
Space in backpack +10
Speed +10 |
|
|
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|
 |
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Mechanical Tuver
|
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By participating in seasonal events you can obtain Mechanical Tuver parts.
 |
|
 |
|
Month |
Mechanical
Part |
Achievement
|
Month |
Mechanical
Part |
Achievement
|
January |
|
 |
July |
|
 |
February |
|
 |
August |
|
 |
March |
|
 |
September |
|
 |
April |
|
 |
October |
|
 |
May |
|
 |
November |
|
 |
June |
|
 |
December |
|
 |
|
|
|
|

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Using any Mechanical Tuver part for the first time will grant you an
achievement. After obtaining any 3 of those achievements, you will receive a
Mechanical Tuver. Then, after obtaining 5, 7, 9, and 12 achievements, you
will receive Parts Set which will allow you to upgrade the pet. Please note that
Parts Set can only be used by characters level 11 and higher who have obtained the Medal of Worship
of Pet
Patrons.
 |
|
 |
|
Mechanical Tuver
parts used |
3 |
5 |
7 |
9 |
12 |
Reward |
|
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|

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The Mechanical Tuver parts can be used every day to receive premium
elixirs and one of the following items:
The higher the level of your Mechanical Tuver, the greater the rewards.
 |
Time-Lost Battle Tuver |
 |
Every month you have a chance to obtain a temporary Arhas amulet.
|
|
|
|
Month |
Amulet
|
Achievement
|
Month |
Amulet
|
Achievement
|
January |
|

 |
July |
|

 |
February |
|

 |
August |
|

 |
March |
|

 |
September |
|

 |
April |
|

 |
October |
|

 |
May |
|

 |
November |
|

 |
June |
|

 |
December |
|

 |
|
|
|
|
 |
Players from level 3 can use the amulet to receive the corresponding achievement.
You can check which achievements you are missing in:
Character - Achievements - Seasonal
When you collect all 12 achievements, you will receive a permanent Tuver amulet:
To summon Tuver you should have riding skill 2.
The Tuver supports you with the following skills:
Using Tuver will allow you to travel 50% faster and carry 8 more items. Tuver will consume 1 Sack of Food per travel location, and summoning it to battle will cost 25 Sacks of Food.

Last updated: May 2023
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