| Month |
Item |
Achievement
|
Description
|
| January |
|
 |
Antitrauma +30 |
| February |
|
 |
Durability +100
Increases durability in battle by 15%. |
| March |
|
 |
Slightly increases the chance
of critical damage with physical attacks and magic, reduces the likelihood
of failure when resource gathering and provides an additional chance to
gather triple the number of resources. |
| April |
|
 |
Returns 4% of any damage
inflicted to the attacker, but no more than 42 units. When the clan totem is
used the effect is lost (until the end of the battle). |
| May |
|
 |
Allows you to receive 10% more
energy and protects its master from stun for the first two rounds. |
| June |
|
 |
Increases the number of health
points restored by healing elixirs and scrolls by 10%. |
| July |
|
 |
Initiative +15 |
| August |
|
 |
Temporarily increases your
agility, protection, intuition, and protection from all elemental magic by
4%. |
| September |
|
 |
Temporarily increases strength
and wisdom by 4%. |
| October |
|
 |
Has a small chance of making
your opponent freeze in fear and skip a turn. |
| November |
|
 |
Reduces physical and magic
damage received by 4%. |
| December |
|
 |
Increases the likelihood of
doubling production when using the alchemist, jeweller, or sorcerer recipes,
and also the likelihood of tripling the fisherman, herbologist, and
geologist resources obtained. |