Shaman Kratkh has chosen to carry out his plans and become the new holy chief of the grey
tribe. He intends to destroy the altar of the Supreme Spirit of the Kretches in the Main Sanctuary, gaining
great strength and becoming a threat to the entirety of Faeo! In order to stop him, you will have to go to
the
Kretches' Lair.
There, after the killing of the
Kretch
Butcher, you will find a secret passage to the Old Cave, where the shaman is hiding. If you defeat
Kratkh in a tough fight, you will be able to rebuild the destroyed altar of the Supreme Spirit of the
Kretches. The grateful spirit will not remain in debt and will repay you with its gifts!
THE RESTORATION OF THE ALTAR
In order to rebuild the destroyed altar, the soldiers will have to defeat the ambitious Shaman Kratkh. To
summon him to battle in the
Kretches' Lair, after
defeating
Kretch Butcher, an artefact will
have to be used in the
Old Cave -
Kretch Amulet. You will be able to buy such amulets
in a
shop with seasonal awards in a bundle of
5 pcs for seasonal tokens.
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| Month |
Achievement |
Month |
Achievement |
| January |
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July |
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| February |
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August |
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| March |
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September |
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| April |
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October |
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| May |
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November |
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| June |
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December |
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You can also buy
Kretch Defender Amulet of Call in a shop with seasonal awards in an amount equal to the order number of
the current month. For example, there will be 3 amulets in March and 12 in December. This item, when
activated, will allow you to leave the battle (in situations where it is possible) and leave the
Kretch Defender [1] 
in your place, who will
continue to fight with the enemy.
It will only be possible to get to the
Old Cave after Kretch Butcher has been killed and
the following items are in your backpack -
Kretch Amulet or
Kretch Awakened Amulet. It will only be possible
to kill the Shaman
once in a single copy of the instance.
Killing the Shaman will not be an easy task - he will use dangerous effects in the fight:
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Immunity to Stunning
You cannot stun this creature. Instead blows that usually stun
will inflict double damage on it. |
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Shackles of Powerlessness
A curse of powerlessness, which does not allow mounts to use magic
capabilities in battle. |
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Cannibalism
When the shaman's health reaches 70%,
hunger awakens within him. The indiscriminate kretch eats the corpse of
a fallen enemy, restoring 20% of maximum health.
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Tough hide
The shaman's grey skin is protected from enemy magic by a special spell.
Weakening and retribution effects from scrolls and powders
do not affect the kretch, and neither does Chaos
magic.
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the group's level shaman will use the following effects: |
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Kretch stuff
The habits of the kretches have always been known for being
disgusting! If you block the shaman's
attack, dodge it or deal a critical
hit to the shaman, he immediately makes another
fast attack underhandedly and deals you damage equal to
10% of your maximum health. |
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Hunting call
The shaman summons kretch allies [1]
- a pack of those disgusting beasts will soon arrive to help
him. |
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All for one!
The kretches hate honest duels and strong opponents. The
shaman's summoned pack rushes into battle
only if it senses that you were unable to keep your
health at full. If you manage to keep your health
at maximum until this effect ends, the pack loses your scent.
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Surrounded by the pack!
You were unable to keep your health at full -
three of the pets [1]
caught your scent and have joined the battle. |
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Rabid Rage
Seeing one of his pets [1] killed,
the shaman falls into a fury. The strength of his
attacks will be increased until the end of the
fight. |
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All of the effects described above,
as well as:
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Magical plot
The spirits strengthen the shaman's spells. Now, as soon as
he sees the effect of Elixir of Atshi on the
enemy, he can instantly dispel it. |
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Accumulation of forces
Sensing the enemy's weakness, the shaman saves up strength
for another sneak attack. At the start of his
turn, if he sees that your mana
supply is less than 75%, he will manage to gain
a little strength. The more
strength the kretch gains, the more special
Shamanic blows he
can deal after Accumulation of forces ends. |
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Power reserve
Accumulated magic power - just enough for one Shamanic blow.
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Shamanic blow
The kretch's stored-up strength is put into
action - a special strike deprives the enemy of 10% of
their maximum health. |
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All of the effects described above,
as well as:
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Bad blood
The shaman's blood is corrupted by the spells of spirits -
the effect of vampirism agains him is
reduced by 40%.
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Shamanic damage
Each of the shaman's attacks hits you with magical
corruption and lowers damage you deal by 10% for 20
sec. |
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Slippery creature
With the help of the spirits, the renowned cunning of the shaman
reaches new heights. If his health is above
50%, then each of his attacks interrupts
the enemy's hit combo. If it is lower, the
shaman's attacks return life force to him equal to
40% of damage dealt to the enemy. |
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Each placement of the Awakened Amulet on the altar will increase the Power of the Supreme Spirit of
the Kretches by 1. It will be possible to increase the Power up to a maximum of 60
units during the season, for which you will receive an achievement:
You will be able to see the counter in the Attributes in the Backpack.
Besides increasing the Power of the Supreme Spirit, a warrior will receive an additional set of
awards.
REWARDS FROM THE ALTAR
During the restoration of the altar, warriors will receive award sets consisting of four
categories: gifts, food, resources and elixirs of metamorphosis.
Gifts: One from the following list will be received, depending
on the month
Food: 30 pieces of food from a seasonal event of the current
month.
Resources: It will be possible to obtain one
type of items. The chance of getting more valuable artefacts will depend on the current
level of the Supreme Spirit Power.
«Kretch» Metamorphosis Elixirs: one of the
following Elixirs of Metamorphosis will always be issued.
The rarity of the elixir will depend on the current level of Supreme
Spirit Power.
If elixirs of the same rarity are used, the duration of effect will be increased.
Using the elixir will give you an effect for 1 hour:
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Effect |
Description |
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Gold received from monsters
+1%
Space in backpack +1
Speed +1
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Gold received from monsters
+2%
Space in backpack +2
Speed +2
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Gold received from monsters
+3%
Space in backpack +3
Speed +3
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Gold received from monsters
+4%
Space in backpack +4
Speed +4
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Gold received from monsters
+5%
Space in backpack +10
Speed +10
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